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  1. #1
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    SE arnt going to give away good gear on a once a day reward system. We will get stuff like flint stone stacks in the final update. C'mon guys - you know its true.
    (3)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Xellith View Post
    SE arnt going to give away good gear on a once a day reward system. We will get stuff like flint stone stacks in the final update. C'mon guys - you know its true.
    Hopefully they aren't that clueless about it.

    Suggestions for what to put in there:

    1 point - Stacks of consumables (food/ammo only, unique to this)
    2 points - Crafting items for new etchable gear (unique to this, checking against user's crafting skills; etched slots are ◇ and ▽ on weapons, □ and ■ on armor, ● on both, using new and less ridiculously restricted evoliths). Crafted versions are white/blue-boxed versions only.
    3 points - Evoliths corresponding to the five new slot types:
    ◇: Weapon enhancements I
    DMG+5%~40%
    Store TP+2~16
    Delay-2%~16%
    TP Bonus+10~80
    TP Drain+1~8
    Occasionally absorbs enemy statuses
    MP Drain+2~16
    HP Drain+3~24
    ▽: Weapon affinity enhancements
    1 - Affinity +2
    2 - Affinity: Damage+2 / Accuracy+3
    3 - Affinity: Damage+3 / Accuracy+2
    4 - Affinity +3
    5 - Affinity: Damage+3 / Accuracy+4
    6 - Affinity: Damage+4 / Accuracy+3
    7 - Affinity +4
    8 - Affinity: Damage+4 / Accuracy+4 / Cast time -8%
    □: Not sure yet, but Regen+1~8 and Refresh+1~2 (switches to 2 at strength 6+) for sure.
    ■: Non-family-dependent stat boosts
    Attack, ranged attack, critical hit damage
    Accuracy, ranged accuracy, critical hit rate
    Defense, enemy critical hit damage
    Evasion, enemy critical hit rate
    Magic attack, magic critical hit damage
    Magic accuracy, magic critical hit rate
    Magic defense
    Magic evasion
    ●: Standard stat enhancements - 1~8 except...
    Bonus varies by day

    Yes, that's supposed to be the Brisingamen effect, scaled by evolith strength (but without the HP/MP boost).

    4 points - NQ versions of armor craftable from 2-point items.
    5 points - NQ versions of weapons craftable from 2-point items.

    (Yeah, I know, massive case of wishful thinking, but the above is probably a good start to reworking evoliths as well. Another change would be throwing in evoliths of elements other than light, which correspond to non-2hr JAs, putting three jobs on each element except dark [which gets two].)
    (1)

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