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  1. #1
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    364

    [dev1036] Daily Rewards

    Quote Originally Posted by Camate
    By using a "Daily Point" from the below goblins, you will be able to receive a random reward.
    Port San’d Oria (I-10) Habitox
    Port Bastok (I-12) Bountibox
    Windurst Walls (C-14) Arbitrix
    Lower Jeuno (I-6) Sweepstox
    Bhaflau Thickets (J-9) Wondrix

    Once you have spoken to one of the above goblins, you will be awarded a new Daily Point every Earth day at 12:00am (JST).
    You will be able to select five different amounts of points that you would like to consume at once, and depending on the amount selected the reward will vary.
    You can also receive daily points by trading unneeded rare items to the goblins.
    (It depends on the item, but there will be some that cannot be traded.)
    *When trading items, there will be a cap on the amount of daily points you can earn in a single Earth day.

    *The Daily Points obtainable on the Test Server are higher than normal for testing purposes.
    *The rewards obtainable on the Test Server are just samples and will differ from the actual rewards.
    No idea yet on what kind of rewards we're talking about exactly, but I must say that I think this is a pretty darn good idea.

    Way to kill two birds with one stone by involving unused 'rare' items too, I hope I can trade in some of my Empyrean seals.


    I guess the argument here will be that "FFXI is too easy! >:|" or something along those lines. They do have to be careful with the actual reward content though. If there's anything serious it better be super rare.

    Personally, I think it's a great idea. I'm all about the log-in for 2-3 hours and play a video game/accomplish things Final Fantasy XI. This just adds a new, potentially exciting element to that. Although, unlike in previous debates over things like Abyssea that are just less time-consuming...this Daily Reward system can be said to be too easy for FFXI. It's worth discussing I think!
    (0)

  2. #2
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    People that did it on the test server got mats ala VW or WoE drops

    Completely useless, complete waste of time if that doesn't change
    (2)

  3. #3
    Player Runespider's Avatar
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    Mar 2011
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    Character
    Snickerrz
    World
    Asura
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    MNK Lv 12
    People that did it on the test server got mats ala VW or WoE drops

    Completely useless, complete waste of time if that doesn't change
    I guess it's a minor update for very casual players that don't do both of the above. The really sad part is the could of copied other MMOs with a daily system and made something impressive.
    (0)

  4. #4
    Player Tagrineth's Avatar
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    Apr 2011
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    Tagrineth
    World
    Quetzalcoatl
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    WAR Lv 99
    Quote Originally Posted by Leonlionheart View Post
    People that did it on the test server got mats ala VW or WoE drops

    Completely useless, complete waste of time if that doesn't change
    I do believe they said outright that the rewards on the test server are placeholders.
    (0)
    Last edited by Tagrineth; 10-31-2011 at 06:18 AM.

  5. #5
    Player Leonlionheart's Avatar
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    Jeuno
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    Leonlionheart
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    Asura
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    WAR Lv 95
    Quote Originally Posted by Tagrineth View Post
    I do believe they said outright that the rewards on the test server are placeholders.
    Better hope so. Honestly it's a system where you just go get something for free per day, I can't imagine them giving away anything useful for so free like that unless it's a 1/1,389,488 drop rate
    (1)

  6. #6
    Player Krashport's Avatar
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    Mar 2011
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    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    The rare daily reward is that Flying Mount! 1/1,389,488!


    (0)

  7. #7
    Player Xellith's Avatar
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    Apr 2011
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    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    SE arnt going to give away good gear on a once a day reward system. We will get stuff like flint stone stacks in the final update. C'mon guys - you know its true.
    (3)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  8. #8
    Player
    Join Date
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    Quote Originally Posted by Xellith View Post
    SE arnt going to give away good gear on a once a day reward system. We will get stuff like flint stone stacks in the final update. C'mon guys - you know its true.
    Hopefully they aren't that clueless about it.

    Suggestions for what to put in there:

    1 point - Stacks of consumables (food/ammo only, unique to this)
    2 points - Crafting items for new etchable gear (unique to this, checking against user's crafting skills; etched slots are ◇ and ▽ on weapons, □ and ■ on armor, ● on both, using new and less ridiculously restricted evoliths). Crafted versions are white/blue-boxed versions only.
    3 points - Evoliths corresponding to the five new slot types:
    ◇: Weapon enhancements I
    DMG+5%~40%
    Store TP+2~16
    Delay-2%~16%
    TP Bonus+10~80
    TP Drain+1~8
    Occasionally absorbs enemy statuses
    MP Drain+2~16
    HP Drain+3~24
    ▽: Weapon affinity enhancements
    1 - Affinity +2
    2 - Affinity: Damage+2 / Accuracy+3
    3 - Affinity: Damage+3 / Accuracy+2
    4 - Affinity +3
    5 - Affinity: Damage+3 / Accuracy+4
    6 - Affinity: Damage+4 / Accuracy+3
    7 - Affinity +4
    8 - Affinity: Damage+4 / Accuracy+4 / Cast time -8%
    □: Not sure yet, but Regen+1~8 and Refresh+1~2 (switches to 2 at strength 6+) for sure.
    ■: Non-family-dependent stat boosts
    Attack, ranged attack, critical hit damage
    Accuracy, ranged accuracy, critical hit rate
    Defense, enemy critical hit damage
    Evasion, enemy critical hit rate
    Magic attack, magic critical hit damage
    Magic accuracy, magic critical hit rate
    Magic defense
    Magic evasion
    ●: Standard stat enhancements - 1~8 except...
    Bonus varies by day

    Yes, that's supposed to be the Brisingamen effect, scaled by evolith strength (but without the HP/MP boost).

    4 points - NQ versions of armor craftable from 2-point items.
    5 points - NQ versions of weapons craftable from 2-point items.

    (Yeah, I know, massive case of wishful thinking, but the above is probably a good start to reworking evoliths as well. Another change would be throwing in evoliths of elements other than light, which correspond to non-2hr JAs, putting three jobs on each element except dark [which gets two].)
    (1)

  9. #9
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I like that idea, sounds pretty cool.
    (0)

  10. #10
    Player Runespider's Avatar
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    Mar 2011
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    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Idea above is quite cool, but given the end result will probably just be something more lazy I'm guessing it could be items like seals/+2 items with stuff like alex mixed in.

    Basically a system for people unable to do the current systems to be able to get gear, Alex for gil ofc.
    (1)

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