They say water Manuevers is what triggers protect and shell, maybe once you have protect and shell on it will trigger haste next?
They say water Manuevers is what triggers protect and shell, maybe once you have protect and shell on it will trigger haste next?
theoretically then, wind maneuver should hopefully trigger haste. However if you're referencing the clarification in response to the patch notes, they said you need a water maneuver to trigger p/s being cast on your party, not to be cast. It's always been that way for -na's, so it's not really surprising.
I don't think Wind triggers Haste, with Wind up it would still cast Protect and Shell first.
Thanks for the compilation Dfoley. I wanted to add some suggestions based on the testing I've done (this will be quick). Not sure how to post so Devs will see, so if we could compile known issues and focus our suggestions cleanly and clearly so that they can be considered for reimplementation that would be awesome!
Issues: -Eqipping Harlequin Head with a either Harlequin Frame or Stormwaker Frame results in an non-casting Automaton (To clearify I believe the fault is in the head).
-Issue where Automaton casts "Silence" on mobs who resistances are too high to even silence or that do not cast magic and simply have MP.
Suggestions: -Scaling the potency of Shock Absorber depending on amount of HP or simply by frame, where Stormwaker/Soulsoother/Spiritreaver would benefit the most, then scaling downward: Sharpshot > Harlequin > Valoredge.
The now universal 283 damage seems befitting for Valoredge seeing as he has 2000+ HP and very good DEF, but for Stormwaker/Soulsoother/Spiritreaver with only ~1000 HP this blocks a hit and maybe two if your lucky of a worthy opponent. Other suggestion which might be easier to implement as a Universal ~350 Stoneskin which is the old( or possibly still) the Stoneskin Hard Cap. The for the sake of the argument that "Puppetmaster is overpowered" which I do see coming (and which I will say I disagree with) I believe scaling is a better option.
- Revamping "Equalizer". It really lost in purpose in the shadow of the Armor Plates which are now PDT-. Suggestion: Recalculation of damage absorbed by Equalizer or extending its effect to "Magical Damage" also instead of only "Physical Damage".
- Revamping Cannibal Blade or some other form of sustaining Valoredge. Looking at all the frames, he had the least change in performance. I know that one might argue that the new armor plates was a large boost in Valoregde performance, but I would disagree only because Armor plate may be utilized by all frames, and there for it was therefore a boost in Universal Automaton Survivability, which I really appreciate, but as for Valoredge by himself... he only recieved a 100% Shield Bash accuracy attachment. My other suggestion would be allowing him more TP per hit, so that he may WS or use Cannibal Blade more often or boosting Turbo Charger so that the Valoredge accumulates TP at a rate that would allow him to sustain himself with the current Cannibal Blade calculations. Another option would be while equpped with Hammermill, it would add a proportionate Drain effect to Shield Bash or a possible Aftermath such as "Regen" after Shield Bashing. Or going back to another argument just allowing him Cure I-IV? (If anyone has any other creative and feasible suggestions for Valoredge that would be great.)
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