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  1. #11
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    I've seen exactly three use's for spontaneity.

    First -> QC Raise II -> Raise II -> Raise I in a time crunch. Saves the WHM's tons of MP in the process.
    Second -> QC Thunder IV -> Thunder IV, Double nukes, usually preceded by a Suiton: Ni just for that extra staying power.
    And Finally, when I'm out low manning or on my own, QC -> Stoneskin -> Cure IV -> Utsusemi for when monsters like to get cheap on you.

    And I agree, the 10 min timer REALLY hurts this ability's usefulness. It forces us to "save" it for emergency use rather then regular use.
    (0)

  2. #12
    Player Fullburner's Avatar
    Join Date
    Mar 2011
    Location
    San d' oria [USA-NY]
    Posts
    5
    Character
    Fullburner
    World
    Sylph
    Main Class
    WAR Lv 99
    I cant say i'm the best RDM out there, not in anyway shape or forum but i would like to see some sort of upgrade to RDM Power as far as a DD goes. Even if its a minor as aa boost to atk would be nice. I would love to see rdm get more out of some of there spells, like temper, its nice and all but......5% dbl atk more less right? And im well aware that enhancing gear helps that but even then best you can get i imgane is like 6~8%. Thats not bad at all but it could be better. Another thing i would to see rdm get is vorpal blade back, i doubt giving us one mulity hit WS beside evis wont brake RDM right?
    (1)

  3. #13
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Fullburner View Post
    I cant say i'm the best RDM out there, not in anyway shape or forum but i would like to see some sort of upgrade to RDM Power as far as a DD goes. Even if its a minor as aa boost to atk would be nice. I would love to see rdm get more out of some of there spells, like temper, its nice and all but......5% dbl atk more less right? And im well aware that enhancing gear helps that but even then best you can get i imgane is like 6~8%. Thats not bad at all but it could be better. Another thing i would to see rdm get is vorpal blade back, i doubt giving us one mulity hit WS beside evis wont brake RDM right?
    The maximum you can currently get in game is 12~13% I believe.
    (0)

  4. #14
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Fullburner View Post
    I cant say i'm the best RDM out there, not in anyway shape or forum but i would like to see some sort of upgrade to RDM Power as far as a DD goes. Even if its a minor as aa boost to atk would be nice. I would love to see rdm get more out of some of there spells, like temper, its nice and all but......5% dbl atk more less right? And im well aware that enhancing gear helps that but even then best you can get i imgane is like 6~8%. Thats not bad at all but it could be better. Another thing i would to see rdm get is vorpal blade back, i doubt giving us one mulity hit WS beside evis wont brake RDM right?
    Testing showed approx 13%, statistically it's between 12% and 14%, need more lower skill testing to figure out scaling.
    (0)

  5. #15
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Looks like this is shaping up to be the Spontaneity thread. I don't think I'm asking for anything broken when I say this, but the job ability really should be a 3 minute recast, if not less. It's designed to be used on other people as well as ourselves. Just how are we supporting anybody if we can only use it on 1 person every 10 minutes?
    (1)
    "NeED★RdM? PLeaSe sENd★teLL!"

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    I see using it on other people as requiring too much coordination. All I see it resulting in is a lot of Black Mages complaining about how their Comet spell went off in their Fast Cast gear rather than their nuking gear. It's a nice sentiment to want it to be used consistently to help the rest of the party, but I just can't see that making its way past theory and into practice.
    (0)

  7. #17
    Player Mageoholic's Avatar
    Join Date
    Jul 2011
    Location
    Myself
    Posts
    239
    Temper castable on other members + accession-able.
    (0)
    There is no min only max. Or something like that.

  8. #18
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Mageoholic View Post
    Temper castable on other members + accession-able.
    I'm fine with this so long as it's only accessionable, and NOT party-targetable.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Or you know, fix the root cause of the problem: lack of AoE versions of our spells.
    (0)

  10. #20
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by cidbahamut View Post
    Or you know, fix the root cause of the problem: lack of AoE versions of our spells.
    Well, yes! This would be the biggest thing I want, but I doubt SE will ever do it now. Accession would have been the perfect JA for RDM if SCH never existed.
    (0)

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