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  1. #1
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99

    Rdm personal wishlist.

    Okay im gonna try this again but differently i suppose, when i come to these forums, i love to read the thoughts of everyone when its about posts like 'what is better' or 'what is a good option for ______' when they're posted. Frankly, it gives me hope that the game has more than just people who can only condescend to their peers. Though usually its the comment "pissing contest" over who is better at what, and finding ways try to prove 'im right, and im going to insult you to make a point, but im going to do it in an intelligent way to make it appear less rude' sort of postings. Anyway that thought aside, i still have hope, so i wanted to make a different sorta thread this time.

    So here is the question, this is for everyone, what is it that drew you to red mage, and what would you like to receive for rdm? What do you think you would like redmage be able to do now, based on what it can do already, or what it cant do. We all play rdm in similar and different ways, so lets hear what you would like personally.




    Personally i like rdm as it is in some ways, but i am a pro-melee rdm, and as such i LOVE the concept of a "buff-up melee" job, a job that is truly mediocre or sub-par but following the buff period becomes quite exceptional, again maybe not to the level of a true DD, but perhaps, maybe equal or superior, but with the understanding the rdm buff-up concept needs constant self maintenance to maintain its damage, which overtime wouldn't outshine the true DD jobs. Similarly id like to see buffs that provide similar functionality to things like enfeebles, nukes, and healing even. So in a sense, a very powerful, almost broken job, that can perform very well in a sprinting session, or just okay in a marathon situation. Either needing to pace themselves, or being allowed to just go all out over a brief period. Granted im almost certain this will not occur, but thats what id like.

    I know im not getting a pony for Christmas, but its nice to at least ask!
    (1)
    Last edited by Crimson_Slasher; 10-22-2011 at 05:02 PM. Reason: Little bit of cleanup.

  2. #2
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    As far as rdm melee goes these days, you could actual throw together a reasonable melee set and do decent damage. There's lots of random gear out there these days we can pick up and have some reasonable success with. The problem is there's no style to them. And if RDM is known for anything, it's there style. Another problem is while being on a lot of random gear for melee there's no good melee sets were on, which sucks. Ideal set's would end up having a lot of different buffs on them. Just to name a few STR, DEX, INT, MND, composer increases, enhancing, enspell buffs, gain spell increases, upgrades to temper.... probably just asking way to much for a set.

    Stuff i'd like to see is more increase to spell duration cast on others and increase to to damage resistance from spells like phalanx and stoneskin. Or even bonus to bar spells to increase there usefulness.

    ATM i'm looking forward to the new and retool merit categories, spontaneity in particular, if merit-able i'd like to see maybe increase to the amount of times it'll pop off spell's automatically. Say increase it up to 5 insta cast. Tho with the current 10 minute timer, would probably just see a decrease in recast time. But a guy can dream.
    (0)
    Last edited by tyrantsyn; 10-25-2011 at 07:44 AM.

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I Forgot we got spontaneity which really shows it's usefulness.
    (0)

  4. #4
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    It's not to bad thing for firing off a quick spell in a closing skill chain.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    If I had blm I wouldn't use Spontaneity very much, and only because I use Rdm for magian trials.

    People still plan SCs? Although if I fixed a macro I could attempt that after seeing one.
    (0)

  6. #6
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    People still plan SCs? Although if I fixed a macro I could attempt that after seeing one.

    Plan no, but they do still happen. And between Spontaneity and the added damage jt we pick up. It's actually not a bad thing to try and keep an eye out for when it happens. Added damage is always a plus.
    (0)

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by tyrantsyn View Post
    It's not to bad thing for firing off a quick spell in a closing skill chain.
    10 minute recast kills any potential it could have.
    (0)

  8. #8
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    10 minute recast kills any potential it could have.
    See I don't see it that way. You could use it to get a team member up fast with a raise, add in damage, maybe pop off a fast heal or a stone skin where timing could be a factor, or automatically have stun rdy right after casting it. Also where keeping a head of a mob is factor, the spell is great for a quick punch in the face with little fear of getting punished for doing it.


    Pretty sure in the new merit categories we'll be able to reduce the recast time as well. Or like I mention before be able to increase the amount of insta cast we have for it, "not going to hold my breath for that one tho." The utility is there but I get the impression that you haven't had any reason/ motivation/ or luck finding a situation wheres it's valuable to you while playing. So in this case were probably both right in our own respects.
    (0)

  9. #9
    Player Exxodus's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Exxodus
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    10 minute recast kills any potential it could have.
    I'm assuming that in the future we'll be able to merit this down to somewhere between a 2.5 to 5 minute recast.
    (0)

  10. #10
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by tyrantsyn View Post
    See I don't see it that way. You could use it to get a team member up fast with a raise, add in damage, maybe pop off a fast heal or a stone skin where timing could be a factor, or automatically have stun rdy right after casting it. Also where keeping a head of a mob is factor, the spell is great for a quick punch in the face with little fear of getting punished for doing it.


    Pretty sure in the new merit categories we'll be able to reduce the recast time as well. Or like I mention before be able to increase the amount of insta cast we have for it, "not going to hold my breath for that one tho." The utility is there but I get the impression that you haven't had any reason/ motivation/ or luck finding a situation wheres it's valuable to you while playing. So in this case were probably both right in our own respects.
    Raise argument I'll agree but only on the 2~ party members down situation, even on two EXP isn't hard so I'd rather just cast Raise > Raise II and repeat should the need arise.

    The time wasted on using the JA would probably leave Cure spells casting at the same time as without it.

    As for the other cases I have no real need to worry about cast speed with Fast Cast making so many spells pathetic, this biggest use I've found for it it passing to other jobs to help them out when the recast is rather long, think DreadSpikes and so on.

    Even then 10 minute recast puts me off of even bothering with it.

    Quote Originally Posted by Exxodus View Post
    I'm assuming that in the future we'll be able to merit this down to somewhere between a 2.5 to 5 minute recast.
    It's 10 minutes so probably more like 8.45 knowing SE.
    (0)

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