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  1. #61
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Eldelphia View Post
    Alexandrite prices need to be fixed fast. They're hitting 20k per piece on several servers. 600m is the price of three relic weapons. Add in the fact you need all this other work to complete a mythic it's beyond ludicrous.

    Without incentive to do Salvage, or additional supply this situation is not going to improve. You might as well write mythics out of the game honestly. I have a good proportion of the requirements for a mythic complete and all of the rest are within my grasp except for the alexandrite portion.

    The supply is not high enough, the interest in Salvage for many people is not high enough. I love Salvage but even my group is now struggling to maintain momentum.

    Please let us know

    a) whether we really are going to be able to upgrade Salvage gear and (if so)
    b) when that is likely to happen. Right now, it looks like not until next summer. If the upcoming new magian trials include it, please let us know.

    I'm utterly sick of being a WHM right now in terms of rare weaponry. I have my Surya's staff +3 and that is great. But the mythic weapon is irrelevant to my job. WHM are not DD. We can (and do) mess around and DD but that is not our required role. I have a gambanteinn, over halfway to 85. It's a personal trophy piece. Yagrush is not. Yagrush is useful and inaccessible.

    I'm not adverse to farming, I'm not adverse to spamming events but the Alexandrite component of the mythic is ridiculous. Alex needs to be in such plentiful supply that you're buying it for less than 1k a piece. Even at 1k that's 30m gil.

    Mythics aren't about hard work, right now they're about RMT or extreme selfishness/devotion.
    I guess you missed Bayohne's post. A fix is coming but not for another 6 months.
    (0)
    it's what you learn after you know it all that counts

  2. #62
    Player
    Join Date
    Mar 2011
    Posts
    52
    I just looked back and saw notices of making mythic weapons easier to obtain back in mid march.

    I can understand revamping an endgame area like salvage could take awhile, but why not apply band-aid fixes to adjust drop rates instead of make your player base wait nearly a year for major changes when your game is slowly dying? The old code is crappy and all, but there is no freaking way that it would take long at all to just double the drop rate of alexandrite from mobs.
    (0)

  3. #63
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,420
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Because applying those band-aid fixes would delay the implementation of the more permanent solution.
    (0)

  4. #64
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Greatguardian View Post
    Now, any group of casual players can do Salvage - and it's still fun and rewarding for them (since it's not like casuals are rocking better stuff than usukane/ares/skadi/morrigan's/marduk's anyways).
    I resent that. I duo almost everything with one other guy since we don't have the free time for an endgame LS, and we have a fair amount of empyrean armor+2. "Casual" doesn't neccessarily equal crappy.
    (1)
    Last edited by Dohati; 10-25-2011 at 07:20 AM.

  5. #65
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Bayohne View Post
    Now that Camate is safely in an unspecified location and can't be taken hostage...
    Glad you read my post. If he was taken hostage though he'd be treated well Hopefully the devs would care about him... And I've yet to notice things about alexdrite on the JP boards
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  6. #66
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Dohati View Post
    I resent that. I duo almost everything with one other guy since we don't have the free time for an endgame LS, and we have a fair amount of empyrean armor+2. "Casual" doesn't neccessarily equal crappy.
    Even I play "casually", maybe 4-5 hours a week on weekends only, but there are very different connotations that you have to apply to the word when dealing with an environment like this forum. Calling a player with +2 armor and/or an Empyrean "Casual" on these boards is tantamount to blaspheming and I do not have the patience to deal with it.
    (1)

  7. #67
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,420
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Calling a player with +2 armor and/or an Empyrean "Casual" on these boards is tantamount to blaspheming
    No, it's not. "Casual" versus "hardcore" is only a matter of the time spent, not a measure of skill level. Being a "casual" player doesn't mean you're a bad player.
    (0)

  8. #68
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Alhanelem View Post
    No, it's not. "Casual" versus "hardcore" is only a matter of the time spent, not a measure of skill level. Being a "casual" player doesn't mean you're a bad player.
    as this is true, even casuals get emps now. Having an emp is like having a perdu weapon or hagun at 75, takes about the same amount of time.

    not that they always know how to use them
    (2)

  9. #69
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Alhanelem View Post
    No, it's not. "Casual" versus "hardcore" is only a matter of the time spent, not a measure of skill level. Being a "casual" player doesn't mean you're a bad player.
    Oh hay. Yes. I know that. The question becomes public perception and how the audience you're posting to determines what connotations you assign to things.

    90% of the typical readership of this board would be up in arms calling me full of crap if I said a Casual player could have multiple Empyreans and +2 armor. Basically, they'd refuse to believe that I exist
    (2)

  10. #70
    Player DrForester's Avatar
    Join Date
    Jul 2011
    Posts
    36
    Character
    Miyara
    World
    Asura
    Main Class
    SMN Lv 99
    Increasing the availability does help, but I think that they've forgotten what Mythic weapons were supposed to be about when first announced. It was supposed to be a series of lengthy (and difficult) quests to get relic level weapons, as an alternative to the money sink that was required for relics. It just isn't practical to complete the Alexandrite stage without buying a lot of it when the average run might yield 300 pieces (and that's being very generous), and then that's split between at least 3 people.

    As it stands, the Mythic weapons include a single stage (actually, a quarter of a single stage if you think that Alexandrite is just part of a bigger quest) that is equal to the entire path for relic weapons. In addition to the Alexandrite stage, there are numerous other quests that include at least 6 months of Einherjar runs, several months of Nyzul Isle runs, redoing all assault missions, and a LOT of zenny farming. Now don't take this as a complaint of these requirements. I actually enjoyed the quests, and find them entertaining (certainly more than handing a gob stacks of ancient currency). I also understand that the entire point of Mythic and Relic weapons is to reward a huge time investment from the players. I just think the purpose of the mythic weapon has been lost, that being, obtaining a very nice item though methods that weren't "have a buttload of gil" and instead "put in a buttload of time.

    These would be my recommendations for fixing mythics.

    1. Increase Alex Drop Rates, and availability (in addition to announced methods)
    --make Pouches a 100% drops from NM's and/or pouches have a fixed 25 and 99 piece drop.
    --Add alexandrite to dynamis.
    --Introduce a 100 piece

    2. Lower the amount needed
    To complete a relic, one only needs to hand in a minimum of 17,500 (max 19,300) pieces of currency, and that's not including the nice 3,000 piece refund at the end. If you include that 3,000 piece refund at the end, the Alexandrite part of the mythic quest line is double that of the entire relic line. And that's only a fraction of the overall quest line for a mythic weapon. These weapons are pretty much equal to the relic weapons (admittedly, there are some weapons in both relic and mythic categories that are much more suited to certain jobs, but on the whole, these weapons can be considered on par with each other), the output needed to get them should be comparable. The requirement really should be only 10000 or even less. Assuming the high 300 piece a salvage runs, and 3 people doing it, all trying to get a relic, that's still 100 days of work doing 1 run a day.

    3. Little more radical, but going back to the time requirement needed to complete the Einherjar stage, and the Nyzul isle stage, as well as othter requirements, just give players a choice. Complete three of the four requirements for the "Duties, Tasks, and Deeds" quest (look at that Square, there's three things mentioned in that title, be perfect to only have 3 requirements!). Skip the Alexandrite stage all together if you complete the other three requirements for the quest (or skip one of the other ones. lets say you cant get a group to do Einherjar for 6+ months). Keep in mind that's only altering part of one stage. Players still need to complete the other quests required for the weapon, as well as the very time consuming parts of quest 2.
    (3)
    Last edited by DrForester; 01-03-2012 at 02:04 PM.

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