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  1. #31
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by MDenham View Post
    However, the point's moot since you have to bring two other people along anyway.
    You don't actually have to. If one of the three people happens to DC after you've hit "enter" for the zone and before you've zoned in, they won't be transferred inside and you'll end up with fewer than 3 people. Their permit also will not disappear.

    Hammerblow -> Powderkeg -> GG3 -> some gears -> Boss is a very easy dualboxed Salvage run, if the third person happens to DC. Here is a guide.
    (0)

  2. #32
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    hammerblow > powerdeg >GG3 > turtle was possible 4 man at lv 75. GG3+turtle was possible 3 man at 75. turtle was possible 2 man at 75. many options now at lv 95 a duo dd+healer can clear everything.
    (1)

  3. #33
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Vold View Post
    Salvage's downfall and ultimate roadblock was the assault point requirements. It wasn't nearly as widespread and popular as people think. And it's still horribly limiting now even with the new 500 points cost.
    Assault pointhave always been easy. For the starting people, 3 man tier 1 assault with chest ( golden savage) could be done by any trio for 1k point each. Then for advanced ranks there was red versus blue that rewarded 1800 point as a trio. salvage point was extremly easy... people like you wanted to find excuses to not do it lol.
    (2)
    Last edited by Monchat; 10-22-2011 at 10:31 AM.

  4. #34
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Salvage was a terrible event first for the cell system, but second, and as an extension of that, basically penalized you for taking a larger group through cell rarity/bad luck. Nothing screams fun like an event that can leave people standing around naked/locked out of the majority of their gear with nothing to do for 20+ minutes along with the job discrimination such a system yielded. Add a dash of terrible drop rates and some rare spawn NMs and you basically get the cherry on a grind sundae with RvB runs for assault points as sprinkles.

    Overall, I'm for more sources of Alexandrite (Or, hinthint, reducing that requirement to like 5-10k), but I just can't see the system getting the overhaul it needs to gain a mainstream appeal (nix the cell system, change NMs related to their conditions, unconditional daily entry, fix Rampart NMs, better drop rates). And I'm sure wiggling hard mobs within the current would throw off a lot of mechanics/tactics and piss some people off. If they decide to go the length of creating entirely new areas, then at that point, just let it be Dungeon Crawling or whatever fancy name they want to give it with Alexandrites being found there. Dynamis this is not.
    (0)

  5. #35
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,423
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The cell system is what made salvage interesting, not terrible.
    (2)

  6. #36
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    130
    Now that Camate is safely in an unspecified location and can't be taken hostage...

    When the recently revealed roadmap didn’t mention the renewal of Salvage there was some concern on how to obtain alexandrite, so we'd like to provide details on what we're planning. Our plans to renew Salvage haven't changed, but they aren't set to take place until six months from now.

    In regards to the availability of alexandrite, we do believe that alexandrite will be easier to obtain after our renewal of Salvage, but we also understand that something needs to be done regarding alexandrite before that happens. Thus we plan on adjusting the drop rates of alexandrite in Salvage and adding NMs that drop alexandrite in Nyzul Isle when we renew the "Nyzul Isle Investigation" content. We also don't have any plans on lowering the amount of alexandrite necessary to create mythic weapons.

    We plan on moving forward with development as stated above, so please continue to provide us with your feedback.
    (32)
    Matt "Bayohne" Hilton - Community Team

  7. #37
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,423
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Honestly, simply due to storage issues, it makes a lot more sense to reduce the quantity needed than to increase the supply. But whatever, We'll take what we can get, I guess.
    (3)

  8. #38
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Bayohne View Post
    Now that Camate is safely in an unspecified location and can't be taken hostage...
    You say that as if taking you hostage isn't a viable option >;3 *cocks gun*

    Being serrious for a second, what about the changes to the way tags work? IIRC something was said about them recharging faster, or being able to hold more, or something along the lines of changing it so you could do assaults/nyzul more often. I'm too lazy to try to find the post on it, but I was wondering if something was still in the works.
    (1)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  9. #39
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Alhanelem View Post
    Honestly, simply due to storage issues, it makes a lot more sense to reduce the quantity needed than to increase the supply. But whatever, We'll take what we can get, I guess.
    This could easily be solved by adding 100 pieces like with dynamis. 100 pieces that can stack to 100 vastly reduces the number of inv slots required.

    However, they did mention upgrades to the porter moogle system, so possibly this will include the storage of alexandrite. (though not much help when you come to remove all 30000 pieces and need the free inv slots for them)
    (4)

  10. #40
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,423
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    porter moogles store gear, not material items. An expansion very most likely simply means more gear that can be stored, e.g. a new slip for voidwatch gear.
    (1)

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