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  1. #211
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Byrth View Post
    They're talking about prioritizing stunning certain moves over others. Because you stun certain moves over others, some moves will still get through and you'll be able to charge Scarlet Delirium. Stun and Scarlet Delirium take about the same amount of activation time, so when you choose to not stun a stunnable TP move because you're saving Stun for something else, you could activate Scarlet Delirium using the same reflexes. That's what they meant, even if it isn't practical.
    I kinda took it as them saying not everything is stunnable, like how you can't stun something like say... Goblin Rush (Unless you're just lucky. I'm sure we've all accidentally stunned moves like that before). But even so, the way people usually play is that you stay out of range to avoid those TP moves. You don't know when the mob will use them, so the only way to avoid them is to never be in range. That's where the concept "run in only to WS" comes from.

    But we can give SE the benefit of the doubt, and say we ARE in melee range, taking huge AoE hits. What usually happens after taking a big hit, is you run OUT of range to avoid taking a second hit so you don't die while the healers focus on the tank(s). Any reasonable DRK knows they're not top priority for cures, so unless you want to be a useless melee (A dead one), you get out. The buff only lasts a minute, so it's not doing you much good here either.

    You just have to wonder what crazy backwards upside-down world Scarlet Delirium comes from.
    (5)

  2. #212
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    The reason you don't notice anything from taking 1k damage in abyssea is because it's not actual damage taken but what ever % of your HP is lost that is converted into the bonus damage. 1k HP probably isn't even half your HP in abyssea if you have crour buffs and all the abyssites for HP/MP.

    I guess if someone wanted to they could fight Resheph and see if they notice any thing after using scarlet delirium and getting hit with tarsal slam to put you at 1 HP. Should be fairly safe to test since that move resets hate.

    Personally I haven't found a situation where I'm on drk, a mob has a TP move/spell I can't or won't stun, and I get hit by said move/spell before I'm smacked for 30 damage instead when I use scarlet delirium. But that's just me.
    (0)

  3. #213
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    If you melee Voidwatch NMs and don't get hate / take hits, you'll end up taking a lot of AoE damage from the TP moves you aren't stunning. Think about the Tier 3/4 Voidwatch NMs. They have a lot of AoE TP moves, and you only stun some of them. Timing isn't exactly an issue on them. If you stay in range for 30 seconds, you're going to get hit with some kind of big AoE.

    The Last Resort patch was your big buff. You're lucky this JA has any use at all, compared to something like Ternary Flourish.
    (5)

  4. #214
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    it could have been a decent ability, if the conversion rate of damage to boost was better, or if it ignored hits too small to produce a meaningful bonus.
    It should have functioned like Mana Wall, instead where Damage Taken transfers to ATT/MAB...instead SE decided to derp it up by making it one hit taken only. I don't understand why SE thinks this is not viable.
    (0)

  5. #215
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Byrth View Post
    If you melee Voidwatch NMs and don't get hate / take hits, you'll end up taking a lot of AoE damage from the TP moves you aren't stunning. Think about the Tier 3/4 Voidwatch NMs. They have a lot of AoE TP moves, and you only stun some of them. Timing isn't exactly an issue on them. If you stay in range for 30 seconds, you're going to get hit with some kind of big AoE.

    The Last Resort patch was your big buff. You're lucky this JA has any use at all, compared to something like Ternary Flourish.

    I'm glad that big buff made the job playable, now I'd like buffs to make Dark Knight make sense.

    It would be nice of Occult Acumen made 0.001% of sense, does any other job have 4 tiers of Job Trait that makes as little sense as OA?


    Spoiler Alert: No.
    (2)

  6. #216
    Player Mizura's Avatar
    Join Date
    Oct 2011
    Posts
    1
    Character
    Mizura
    World
    Sylph
    Main Class
    BLU Lv 95
    Not going to lie Urteil does seem a little whiney about his predicament, however I can sympathize with him to an extent. While I have never leveled DRK I understand how frustrating it is to be the best you can in the job you prefer to play and still not be as good or useful as a mediocre skilled player who didn't put nearly the amount of time or effort into their specific job. There is nothing more disheartening than to be told that you're useless or unnecessary when you're as passionate as he is about his job, when all that is necessary to remedy these issues is SE matching his passion, reading player feedback and implementing change to better "balance" the jobs. Just because you add another job ability and put it on the same timer as the one useful thing your job does or implement a flashy spell that does the exact thing 3 others do doesn't accomplish this task.
    (2)

  7. #217
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    It should have functioned like Mana Wall, instead where Damage Taken transfers to ATT/MAB...instead SE decided to derp it up by making it one hit taken only. I don't understand why SE thinks this is not viable.
    I dunno about viable, but I'm thinking they are just reusing the code from Afflatus Misery that only counts the last hit as well. Granted, that job ability sucks pretty badly too (especially since SE nerfed the accuracy boost Auspice gave a long time ago) although I'm slightly more confident that Scarlet Delirium would be changed then Misery. Maybe if one gets changed and they share the same code, they'll both be changed to work on a cumulative amount, although I'm not sure this will make either one good.
    (2)

  8. #218
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Mizura View Post
    Not going to lie Urteil does seem a little whiney about his predicament, however I can sympathize with him to an extent. While I have never leveled DRK I understand how frustrating it is to be the best you can in the job you prefer to play and still not be as good or useful as a mediocre skilled player who didn't put nearly the amount of time or effort into their specific job. There is nothing more disheartening than to be told that you're useless or unnecessary when you're as passionate as he is about his job, when all that is necessary to remedy these issues is SE matching his passion, reading player feedback and implementing change to better "balance" the jobs. Just because you add another job ability and put it on the same timer as the one useful thing your job does or implement a flashy spell that does the exact thing 3 others do doesn't accomplish this task.

    Stop whining, you'll look like me.
    (1)

  9. #219
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Economizer View Post
    I dunno about viable, but I'm thinking they are just reusing the code from Afflatus Misery that only counts the last hit as well. Granted, that job ability sucks pretty badly too (especially since SE nerfed the accuracy boost Auspice gave a long time ago) although I'm slightly more confident that Scarlet Delirium would be changed then Misery. Maybe if one gets changed and they share the same code, they'll both be changed to work on a cumulative amount, although I'm not sure this will make either one good.
    Either way, as it stands now, I almost forgot it even existed. :\
    (2)

  10. 10-24-2011 06:50 PM
    Reason
    Never mind, was responding to a very old post.

  11. #220
    Player
    Join Date
    Mar 2011
    Location
    Sky
    Posts
    6
    Quote Originally Posted by Urteil View Post
    I'm glad that big buff made the job playable, now I'd like buffs to make Dark Knight make sense.

    It would be nice of Occult Acumen made 0.001% of sense, does any other job have 4 tiers of Job Trait that makes as little sense as OA?


    Spoiler Alert: No.

    Look ma! A real Dark Knight! Full of friggin Emo and everything.

    FYI Occult Acumen isn't completely useless. For example: Landing Impact on a mob with a minimum of Bale Sollerets +1/+2 will return about 100ish TP, resulting in a free WS (in exchange for usually a full MP pool, but that's what ethers and elixirs were invented to fix!). You can also build TP with it while nuking stuff like VWNMs trying to find the magic procs for your mages, likewise with Abyssea NMs, or Dynamis procs.

    Sure Scarlet Delirium sucks unless you're fighting something like a RNG which you're sure is about to EES rape your face, or a SMN using Astral Flow and you're sure you can live (most people can in Dynamis now), or you're fighting an Ironclad type mob which is just a bundle of AoEs.

    Point being, instead of going to the corner and crying that your job is getting "useless" stuff, try using it first and fully test it before you deem it completely useless. And if you really don't like it, then don't use it or, level a different job. IMO it could be a lot worse. They could have made SD only useful if you had just 1% HP. Then you would have died before making any use of it.
    (0)

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