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  1. #201
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    You get hit, it turns into a straight damage dealt bonus.

    I had DRK sitting at 90 for a while, decided to take it to 95 to do some "tests" (loosely)

    I couldn't honestly tell the difference after taking a 1k Stone V from Megamaw Mikey while using this ability.
    (2)

  2. #202
    Player Zoner's Avatar
    Join Date
    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    Quote Originally Posted by Alhanelem View Post
    Hang on. I'm not clear on two things:

    When and how did absorbs get nerfed? DRK was my most recent job to 95(within the last few months) and I don't know the ins and outs yet.

    I'm not clear on how SD works. Are you saying you get one status for 3 minutes, but only the first damage you take during those 3 minutes counts? What's the point in it lasting 3 minutes then? I thought the damage bonus was going to be / supposed to be based on all the damage you took during that time.

    If it's just the first hit that determines the damage bonus, why do we have to sit and wait for 3 minutes before we get the benefit? That doesn't make any sense. Am I not understanding something correctly?
    You have 3 minutes to take single hit. After taking that single hit you get a attack boost based on the damage taken from that single hit, this "boost" only last 1 minute from the moment you take damage. It's very situational and mediocre job ability that was half-assed thought out and poorly implemented.
    (3)

  3. #203
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,218
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    okay, so you have 3 minutes to get hit, but you get the buff immediately upon taking a hit.

    Even if it didn't have the chance to get ruined by getting hit for very little damage, why is it so needlessly complicated? The previously mentioned idea of simply increasing damage taken to get a damage bonus makes a lot more sense to me...
    (0)

  4. #204
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Alhanelem View Post
    When and how did absorbs get nerfed? DRK was my most recent job to 95(within the last few months) and I don't know the ins and outs yet.
    Well, apparently Absorb-TP has taken a hit in some form back when Heroes of Abyssea came out, although I personally haven't noticed a thing. Granted, I had taken a 6 month break back then so maybe that's why. But I still manage to absorb 30-60 TP regularly on mobs so I dunno. It would be nice to know what the apparent nerf is.

    But there was another nerf to the Absorb line of spells a good 5 years ago that made no sense what-so-ever. Basically, when you cast an absorb today, the duration of the absorb has a max of 1 minute and 30 seconds. This duration can vary quite a bit though, and can be extremely short (30 seconds or less). When the "Down" effect on the mob wears off, you lose the "Boost" effect as well. But it wasn't always like this.

    Before this random nerf, the "Boost" effect would last 1:30, no matter what. Even if the "Down" effect wore off on the mob. Obviously the absorbs were a bit more reliable and useful when they worked like this. To this day I don't know why they changed it, because absorbs back then were draining a max of 17-18. And they have that decay effect. They were already pretty useless and SE went and made them even more useless.

    As far as Scarlet Delirium is concerned... My opinion on it is still the same as always. I don't use it not simply because it's an extremely situational ability, oh no. I don't use it because I never go to events as DRK in the first place, because DRK overall is situationally useful. There's just no point when a ton of other jobs are just as useful in the damage dealing department. All DRK truly has going for it is damage, and that's nothing unique. That's why I'd like to see Absorbs completely reworked, and DRK given some absorbs that don't suck (Absorb-PHYS (Gives -% Physical Damage Taken to mob and +% Physical Damage Taken to DRK), Absorb-ATK, Absorb-DEF, Absorb-M.DEF) so that DRK can assist the group in a more indirect way when more physical damage isn't necessary.

    And believe me, DRK is still my favorite job still. I'd love to go on it to events. But I can always be more useful on SCH and BLU. Funny enough, as a SCH I don't even feel all these adjustments are even necessary. Who on earth is having a hard time being a main healer on it? It's not on the same level as WHM, which is fine, nothing wrong with 2nd place, but it sure wipes the floor with RDM in healing. It's not a very far 2nd from 1st. And BLU just makes a better DRK than DRK. All they need is TP Drainkiss and they'll master DRK without ever being one. But I digress. Don't get me wrong, I love SCH and BLU too, but I just feel SE's priorities are a little screwed up.

    Anyways, who knows. Seems they're done looking at DRK and Scarlet Delirium was our fix. Somehow.
    (2)

  5. #205
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    I would assume that SE thought DRK like eating the fatal, alliance wiping abilities that every one else attempts to stun. From what I'm reading, the ability is added up there with WHM's Sacrosanctity and DNC's Ternary Flourish.

    Even as a situational ability, it's still useless and grealy flawed. Don't even have to be a DRK to understand that.
    (3)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  6. #206
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Urteil View Post
    So when something sucks you fight it, you don't lay in the street and give up.


    Rage is fantastic.


    Maybe some other pissed off people will join me, if not I'm perfectly content being on the only one in this thread pissed off.
    Spoken like a Dark knight! ^^b
    (0)

  7. 10-23-2011 05:06 PM
    Reason
    Post didnt really contribute anything lol

  8. #207
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    This ability is useless hands down.

    We pointed it out to SE they just extended the length of time you have to proc the DMG boost.

    Which is good except the ability still has no real use in the game.

    Also YES it's a small boost to on what DRK already has

    And we're complaining cause what we want are fixes and abiltys that make DRK more alliance friendly.

    While i do feel the way Urt posts is a little exteme and prolly put SE off replying considering they don't want to bow to people insulting them.
    I do understand why he's doing it, DRK is a job the SE has had no clear direction and ALOT of the stuff added has been random and when we ask why are you adding this they either don't respond or give some lame excuse that anyone that has played DRK for a few months would know isn't the case.

    For example...
    Like DRKs having to get hit by AoEs to stun a mob

    Quote Originally Posted by Bayohne View Post
    In many cases, dangerous special abilities and magic that are used by the opponent can be halted by Stun, but there are instances where Stun does not work or cannot be cast due to recast timers. There are also instances where players will have to take the damage from some attacks in order to stop more powerful attacks instead.
    STUN IS A 20 DISTANCE SPELL

    Summary : SE has no real direction w/ DRK and doesn't seem to understand what it needs.
    (6)
    Last edited by Rezeak; 10-23-2011 at 10:23 PM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #208
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    They're talking about prioritizing stunning certain moves over others. Because you stun certain moves over others, some moves will still get through and you'll be able to charge Scarlet Delirium. Stun and Scarlet Delirium take about the same amount of activation time, so when you choose to not stun a stunnable TP move because you're saving Stun for something else, you could activate Scarlet Delirium using the same reflexes. That's what they meant, even if it isn't practical.
    (1)

  10. #209
    Player Ash's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Ashmulder
    World
    Shiva
    Main Class
    DRK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    You get hit, it turns into a straight damage dealt bonus.

    I had DRK sitting at 90 for a while, decided to take it to 95 to do some "tests" (loosely)

    I couldn't honestly tell the difference after taking a 1k Stone V from Megamaw Mikey while using this ability.
    Im very glad im not the only one who didn t notice an increase after getting hit for 1k+
    (0)
    0/3 Spelunker Hat

  11. #210
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,218
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    it could have been a decent ability, if the conversion rate of damage to boost was better, or if it ignored hits too small to produce a meaningful bonus.
    (0)

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