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  1. #31
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    DRG has to gimp their power by subbing mage but DRK should sub SCH? DRK is an aweful solo job if you are waiting for DS timer. All the curing comes from the subjob and all the big offensive abilities are compromised. (LR,SE)

    PLD even with a GS is a great solo job, pro/shell, Cure1-4, Phalanx etc etc.

    SAM is a great solo job /DNC. Unlimited TP, Third Eye, EVA, Parry and SAM isn't defined by its subjob.

    My Order would be

    PLD > DRG > SAM > WAR > DRK > COR > RNG
    (2)
    Masamune
    Arma up next!

  2. #32
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Jar View Post
    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]

    You do have to wait for dreadspikes on /sch, the reason being is because of the damage cap, it only takes a couple of swing from a decent lvl mob to where those spikes off. Dread spikes only give you half of the drk maximum hp in protection, on anything that matter it deosnt last the full minute it could be up
    (1)
    Last edited by Ashvrei; 10-20-2011 at 07:32 PM.

  3. #33
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    You do have to wait for dreadspikes on /sch, the reason being is because of the damage cap, it only takes a couple of swing from a decent lvl mob to where those spikes off. Dread spikes only give you half of the drk maximum hp in protection, on anything that matter it deosnt last the full minute it could be up
    ive never had that problem hp gear and cast only some big things hit hard enough to take them away fast.
    (0)

  4. #34
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Jar View Post
    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]

    What are you talking about, I've soloed on all those jobs. Casting cure should rarely get interrupted on PLD even on HNMs. Play better. Pretty sad a 94 PLD complains about being able to get spells off. lol

    I didn't say a DRK can't solo what a WAR can. But, WAR gains TP faster then DRK and does more damage. Shorter fights with more TP for curing. It will solo better.

    Dread spikes is awesome, when its up. You are the noob that called DRG out for having to sub a mage job then put your foot in your mouth about /SCH. How is DRKs damage not gimped? Adding 15stp to 7hit /SCH is lowing your damage, so is the fact you won't be using your main DD abilities. DRG is still using a superior WS, can 6hit and is still able to use all its JAs effectively.

    DRK without Apoc is a terrible solo job. Your arms are too short to argue that.
    (2)
    Last edited by Ashvrei; 10-20-2011 at 07:32 PM.
    Masamune
    Arma up next!

  5. #35
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Let talk about outside abyssea.

    I have no trouble killing ep/dc mobs on DRK/SAM useing seigan + dreadspikes so i don't know what people are going on about there.

    As for Dread spike used alone when soloing it's meh but used to allow drains timers to recover or shadows /recast to reset it's amazingly effective

    Only thing i guess drk lack is recovery option tho drain 1/2 are alot more than what WAR has.

    btw back at 75 i could solo ALOT on DRK it was all about using sleep II to allow my recasts to recover tho i'm guessing most DRK don't even try with enfeebling these days.

    On a side note COR can solo anything that moves at normal speed and can be kited using quick draw :P like Jailer of fort

    Also i'd rather SE focus on DRK function in a party/ally than solo since that's where i feel DRK really belongs.

    And i agree a pld that is soloing that can't get cure IV really doesn't know what he''s doing lol (i mean ur sheild lets you cast 100% of the time when it blocks and i'm pretty sure if ya have fast cast gear you can cure faster than a mob swings)
    (0)
    Last edited by Rezeak; 10-20-2011 at 10:38 PM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  6. #36
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by Jar View Post
    ATTACK DOESNT CAP AT 999 YOU In-breads
    i can't let this one go jar, did you just call them the inside of breads?

    also with how dynamis currency farming is now there is no reason for any drk to not be working on apoc now. Take it slow but work on it. Don't have the right job? Level it you have abyssea/easy mode.

    They've already put on the update timeline that they're changing merits/2hours so I'm not worried about blood weapon anymore, a ninja fix to SD will probably be otw as well. You guys can q.q about magic if you really want to but it's truly an exercise in futility. Drk is getting fixed and I'm happy again!
    (0)
    Last edited by Dart; 10-20-2011 at 10:45 PM.

  7. #37
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dart View Post
    i can't let this one go jar, did you just call them the inside of breads?

    also with how dynamis currency farming is now there is no reason for any drk to not be working on apoc now. Take it slow but work on it. Don't have the right job? Level it you have abyssea/easy mode.

    They've already put on the update timeline that they're changing merits/2hours so I'm not worried about blood weapon anymore, a ninja fix to SD will probably be otw as well. You guys can q.q about magic if you really want to but it's truly an exercise in futility. Drk is getting fixed and I'm happy again!
    if i say anything mean they "[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]" me so meh

    still dont get why they think a pld with a GS will out solo a drk <.< also drg/blu doesnt have berserk drk/sch has LAst resort. see how that would make it so subing mage on drg isnt a bigger cut than subbing mage on drk?
    (0)

  8. #38
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Berserk isn't a issue since DRGs only really sub SAM which is the same as DRK really

    Meaning they lose about the same offensively

    DRG loses 10% haste from hasso since DRK has Last resort
    and DRK lose a hit from it's build.

    tho what DRG gain /BLU is alot more offesively better than what DRK gets /SCH or w/e ya want.

    /BLU allows DRG to heal it's self alot faster meaning less healing time and more DD time not to mention the +STR you get from spells as well.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #39
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rezeak View Post
    Berserk isn't a issue since DRGs only really sub SAM which is the same as DRK really

    Meaning they lose about the same offensively

    DRG loses 10% haste from hasso since DRK has Last resort
    and DRK lose a hit from it's build.

    tho what DRG gain /BLU is alot more offesively better than what DRK gets /SCH or w/e ya want.

    /BLU allows DRG to heal it's self alot faster meaning less healing time and more DD time not to mention the +STR you get from spells as well.
    you dont need /sam to xhit caladbolg anymore <.< unless you want to 5 hit inside voidwatch but this isnt voidwatch..

    and the healing boost drg gets is what puts it so high on solo list already <.<
    (0)
    Last edited by Jar; 10-22-2011 at 05:07 AM.

  10. #40
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Jar View Post
    you dont need /sam to xhit caladbolg anymore <.< unless you want to 5 hit inside voidwatch but this isnt voidwatch..
    6 hit needs 52 store tp i know i can get this w/ full haste gear using carabonara /SAM i don't see how you can't get this not /SAM ( i can drop carabonara for atheling but tactical mantle Blows)

    VW hit builds are easy u need like 45 store tp .
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

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