Revamping a successful game vs revamping a failed one hmmm which would I choose?SWG can't be considered that big of a faliure when it lasted as long as it did. DDO was meh when it came out (not a critical faliure but not particularly good either). and DDO Unlimited was a significant success and step up.
No, reworking an 8 year old game would not have gained them lots of new players. Spending a lot of time and money to update a really old product with no likelyhood of return on the investment is not a good idea.
it's what you learn after you know it all that counts
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