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  1. #7
    Player Anza's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Capuchin
    World
    Phoenix
    Main Class
    PUP Lv 99
    WOW.

    BTW, the untranslated spells:
    * Abuzoatori = Absorb-Attri (like the lv91 DRK spell).
    * "Adol" should be Addle.

    Automaton associated AI review
    Magic Additions/Adjustments
    For each category, such as enfeebling magic / enhancement magic, recast intervals have been set to be independent. ※ Cure, regeneration, magic status affect curing is set to have a separate cooldown.
    /cheer. About time, but much better late than never!

    Protect, Shell and Haste will cast on all party members and the master.
    !!!!! That's more than I expected, and enough to get me back interested in PUP after leaving it mostly alone in the past couple months.

    Adjust fire automaton (???)
    Could this mean adjusting the trigger maneuver mechanics?

    For the following attachments, raising the effective rate of increase depending on the number of maneuvers
    Flash / inhibitor / flame holder / steam jacket / A. Repair Kit II
    Hmm... does that mean Flash might actually generate significant enmity now?

    2 → 1 reduction in the required elemental capacity cost
    R. Shield / Scope / Schurzen / Volt gun
    Not really a big deal. Scope is still the only one of the four likely to be worth taking up one of the 12 valuable attachment slots, and 1 wind reduction only leaves room to add Replicator if you're using the standard Turbo Charger/Barrage Turbine/Scope setup. Though if the Volt Gun buff is strong enough, maybe it becomes useful.

    Mana Booster******** Changed to Fast Cast
    That's... kind of a nerf in my eyes. But perhaps understandable if they're splitting the spells into different category recast timers, I guess that might have messed up the Mana Booster's universal spell timer reduction effect. Cures aren't too hurt since the Damage Gauge changes cover that, but it does slow down nuking unless they reduced the elemental magic recast timer.

    S. Absorber******** Depending on the number of earth maneuvers, and the combat skill values ​​of the frame, adds a bonus to the amount of damage mitigated
    About damn time.

    Armor plate/armor plate I******** non-physical damage up effective defense - change (looks like increases magic dmg, decreases physical, again my jp is terrible )
    That's pretty odd. I was pulling for straight up PDT attachments, but oh well.

    Heatsink******* Lowers the probability of being overloaded, for all maneuvers → not just fire maneuver
    LOL they are really worried about overload, huh?

    Damage guage******* Reduces the recast of Cure magic
    I like it. Will be good combined with the cure spell timers being on their own timer as opposed to a universal spell timer, and paired with Mana Booster for fast cast.
    (0)
    Last edited by Anza; 10-15-2011 at 05:35 AM.