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  1. #1
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    ill be negative nancy for a min before i spazzum with joy:

    protect and shell casted on a full pt is gonna be a hell of a lot of mp and haste spam not as much mp but will be sweet pt support.

    k now i spazzim with joy
    @@^%@#$^$%^!#$$#^

    really like most/all of these changes, i know it wont make pup a zomg DDer but it is the direction i want to see the support frames going and seems like itll fix the caster jobs a good margin. espechially since na and cures are split /drools
    Mp might actually become a concern now but its a bit early to say just yet.

    One last thing to note is the use of cure 4 and 5, this seems great to help combat any mp problems, however don't we get cure 6 too? i mean it might be a slight oversight and probably not too important, in either case im giddy like a school girl for these changes.

    EDIT:
    Quote Originally Posted by Vagrua View Post
    I really hope the automaton doesn't spam these over nukes once implemented. I already have enough trouble with it spamming aspir with 900+ mp and drain if it takes any dmg whatsoever.
    Peple seem to keep missing this awesomeness part of the post:
    Recast times for spells will be set up independently for each category (such as enhancing/enfeebling magic)
    *Cure, regen, status ailment recovery spells will each have their own recast times

    which if read correctly means dread spieks follwoed immedietly by a nuke should be possible, absorbe should also be a dark spell not elemental
    (0)
    Last edited by brayen; 10-15-2011 at 12:25 PM.

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,140
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Added a bonus to the amount of spike damage dealt based on the frame’s skill level
    Can you please clarify this? I assume you mean based on the frame's *highest* skill level? or do you mean combined? Each frame other than valoredge has more than one skill.

    Cure IV or Cure V will be chosen based on remaining HP
    What about cure VI?

    Regardless:

    OMG I think I did something in my pants. HOLY SHIAT this is the best PUPdate ever.
    (0)
    Last edited by Alhanelem; 10-15-2011 at 02:20 PM.

  3. #3
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Can you please clarify this? I assume you mean based on the frame's *highest* skill level? or do you mean combined? Each frame other than valoredge has more than one skill.

    What about cure VI?

    Regardless:

    OMG I think I did something in my pants. HOLY SHIAT this is the best PUPdate ever.
    think he means while VI is default it will switch to V and IV now when they are enough
    (2)

  4. #4
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Jar View Post
    think he means while VI is default it will switch to V and IV now when they are enough
    oh that would make sense, i read it more like it will sue 5 and 6 only, where 4 was ment to be 6...but if what you say is the correct EVEN BETTER!
    (0)

  5. #5
    Player Darkvalkyr's Avatar
    Join Date
    Aug 2011
    Location
    Aht Urhgan
    Posts
    58
    Character
    Darkvalkyr
    World
    Lakshmi
    Main Class
    BLU Lv 95
    http://www.youtube.com/watch?v=P3ALwKeSEYs

    I have to post this again from that guy above. My feelings exactly.
    (1)

  6. #6
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    (0)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  7. #7
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Does definitely make sense
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #8
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    that makes terrible sense. you could have a case for the new buffs pro/shell/haste/stoneskin/phalanx but i somehow doubt it.

    I do wonder how the new individual cast/recasts affect ADD method. i can easily see it trying to cast a dark spell over a nuke in these cases, unless they really are adjusting the AI so well it will only use them absorb/drain/aspire as a second priority and/or with a dark maneuver up...im being optimistic as the majority of these changes seem really nice and right on the mark.
    (0)
    Last edited by brayen; 10-16-2011 at 12:04 AM.

  9. #9
    Player Kugo's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Kugo
    World
    Quetzalcoatl
    Main Class
    PUP Lv 99
    Nice work Dev team, I tip my capello to you.
    (2)

  10. #10
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    The way I see it, ADD was a "trick" we were *forced* to use to overcome the job's countless limits.
    Once the job starts working as it should always have, ADD becomes something nobody should ever use and I'd be more than fine in SE furtherly discouraging its usage.
    (3)
    And the autumn of life has finally come
    with the promise of winter thaw.

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