ill be negative nancy for a min before i spazzum with joy:
protect and shell casted on a full pt is gonna be a hell of a lot of mp and haste spam not as much mp but will be sweet pt support.
k now i spazzim with joy
@@^%@#$^$%^!#$$#^
really like most/all of these changes, i know it wont make pup a zomg DDer but it is the direction i want to see the support frames going and seems like itll fix the caster jobs a good margin. espechially since na and cures are split /drools
Mp might actually become a concern now but its a bit early to say just yet.
One last thing to note is the use of cure 4 and 5, this seems great to help combat any mp problems, however don't we get cure 6 too? i mean it might be a slight oversight and probably not too important, in either case im giddy like a school girl for these changes.
EDIT:
Peple seem to keep missing this awesomeness part of the post:
Recast times for spells will be set up independently for each category (such as enhancing/enfeebling magic)
*Cure, regen, status ailment recovery spells will each have their own recast times
which if read correctly means dread spieks follwoed immedietly by a nuke should be possible, absorbe should also be a dark spell not elemental


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