It seems to me that there is a definitional problem here. What is "casual"? What is "hardcore". I consider myself a casual player since I only play a few hours each day and some on the weekends. I have a fulltime job and frequently travel. Others may consider a casual player as someone that only comes on once a month to chat with LS mates. I'd consider that a fringe player.
As a casual (by my definition) player, I'd agree with the OP in that a major goal of mine is always to get one or two jobs very well geared. And it may take me months or years to do it, but as long as I feel I can progress to that goal in my time on game I enjoy myself.
People always say its the casual player that quits. But do they quit because they are casual or do they quit because the game caters to the hardcore by making too many things out of reach for a casual player? IMO its the latter. once you've explored the game and levelled, there wasn't a lot before abyssea that you could do in small groups and be successful. That's certainly changed and Aby was the biggest boon to casuals if you ask me. You could get 3-4 people together and kill stuff and advance.
VWNM seems to be the reverse process again but maybe at 99 it will be different.
I hope SE won't forget the few times a week player as they move forward.

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