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  1. #41
    Player Ethalio's Avatar
    Join Date
    Mar 2011
    Posts
    169
    Character
    Ethalio
    World
    Ragnarok
    Main Class
    BLM Lv 99
    I think Garuda is so dominantly used among other avatars because of the increased Evasion and Karura Hachigane (Garuda -2perp./ATT+/DEF+).

    I had the idea about splitting the bloodpact timers:

    Blood Pact: Rage (recast 60 seconds) avatar uses a strong offensive bloodpact
    Blood Pact: Anger (recast 30 seconds) avatar uses a medium strong offensive bloodpact
    Blood Pact: Ward (recast 60 seconds) avatar uses a buff on the party
    Blood Pact: Spirit (recast 15 seconds) avatar uses a healing bloodpact
    Blood Pact: Animosity (recast 25 seconds) avatar uses a debuff on the monster(s)
    (0)

  2. #42
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Ethalio View Post
    I think Garuda is so dominantly used among other avatars because of the increased Evasion and Karura Hachigane (Garuda -2perp./ATT+/DEF+).
    Bolded the What.


    Re: Timer split: Se is supposedly working on it. Probably at costing more mp.
    (1)

  3. #43
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    lol. Avatar Favor I think he was thinking of. Unless he still also believes Shiva's Heavenly Strike is better than anything else cause Shiva has more INT.

    No, the reason Garuda is more dominantly used is because predator claws is known to deal out more raw damage. Coupled with whispering wind, Garuda has both power and survivability that most avatars do not have. Only SMN that have Karura Hachigane are the ones that bothered to ZNMs.... which is surprising low amount. Caller's Horn +2 easily replaces that or even Summoner's Horn for those subbing /sch.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  4. #44
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Neisan_Quetz View Post
    Get mp back > Impact in between Blood pacts obviously. Why didn't you all see it before?!
    Obviously there are only three things to do between pacts. Melee decently, cure poorly, or absolutely JACK. Curing poorly burns MP, and meleeing generates MP. Doing absolutely JACK is why you should never post about SMN.
    (0)

  5. #45
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    Obviously there are only three things to do between pacts. Melee decently, cure poorly, or absolutely JACK. Curing poorly burns MP, and meleeing generates MP. Doing absolutely JACK is why you should never post about SMN.
    LOL still clinging to the MP regeneration argument I see, if you ned to melee or get a hvergelmir to keep up MP you are doing it wrong. Any decently geared SMN can fight indefinitely without needing it or even the higher end -perp staves for that matter. In Abyssea it's more like melee poorly, cure poorly or nothing, but outside it's actually melee awfully, cure decently or do nothing.
    (2)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  6. #46
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    I'd love to see you solo a T2+ VNM outside of abyssea and apply that "melee for MP" concept. I like to melee on smn where ever I can but that's pretty delusional what you're spouting.

    But really, doing absolutely jack inbetween blood pacts.... Making sure you're a good distance away to recast when your avatar is defeated. Making sure your maintaining all your buffs and recasting those that are wearing. If low on MP, making sure you're far away enough to use elemental siphon if solo or have some one hold it temporarily. Using Sublimation if subbing /sch. Keeping refresh up and using convert if /rdm. If you have hvergelmir, you should have already gathered TP before engaging the battle. Let's not forget the slew of gear that you can use for keeping refresh up. (AF3 +2, refresh augments on sterc subligar and moonshade earring. That one grip from dynamis if you bothered to get it. Not to mention perp staves)

    You know though, I really want to see what gear you use to melee in.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  7. #47
    Player Evilvivi's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Evilvivi
    World
    Quetzalcoatl
    Main Class
    SMN Lv 90
    Protip: The SAM should Shikikoyo the SMN so that they could use Myrkr
    (0)

  8. #48
    Player
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    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Soranika View Post
    You know though, I really want to see what gear you use to melee in.
    Karbuncle's sig plus the new kick boots and perhaps the pet haste belt is the new top setup. I'm sitting at 24% haste so far, but I am not interested in the grip. Once I get the belt, I'll go kill hundreds of tonberries to use my collar.

    BTW, little factoid... I am a champion of duo parties. No interest in soloing on a MMORPG.
    (0)
    Last edited by Dallas; 10-12-2011 at 02:29 PM.

  9. #49
    Player
    Join Date
    Sep 2011
    Posts
    166
    Remade the whole thread let me know what you guys think ^^. Btw if you like it give me a thumbs up to get SE attention
    (0)

  10. #50
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    Self-sufficiency pretty much comes at high levels with gear while at low levels, the concept of leveling was for every one to rely on each other. SMN at low levels in a party setting were to be complemented by RDM, COR, or BRD with their abilities to give a refresh status. It's really hard for me to get behind adjustments to perp cost, even for lower levels. I do, however, only hope they don't drastically increase perp cost from 95-99. Not to mention avatar favor lowers perp cost, which seems to be almost never mentioned because focus lays on the the reduction of accuracy and power which I think only really hurts magical blood pacts (I only eyeball damage. I don't know the math in this.) I'd rather see avatar favor stay in full effect and not blink/reset when using a blood pact... that's the hugest hindrance to making it remotely useful.

    All in all, I personally don't see much point in several of these adjustments. Maybe I'm gear whoring about that though cause a lot of gear corrects some of these issues. Increasing range on ranged blood pacts would be greatly appreciated. Increasing radius on Carbuncle's soothing ruby needs to be a definite must, and apparently undermentioned.

    One thing I'm confused about is elemental siphon bonus based on elemental TP. If you're keeping summoning magic capped or near cap, with or without additional summoning magic equipment would net you over 400-500+ MP. Spirits typically aren't out long enough to gather TP* there for if you're using mana ceed, not only are you wasting 100mp, the gain may not even be beneficial. Not every SMN has caller's bracers +2 to make it useful and you're wasting a job ability better well spent on quickly increasing merit or healing blood pact potency.

    *I tend to use elemental spirits in VW to aid HV elemental magic proccing early in the fights. Generally depends on luck and hoping the VWNM doesn't use silence. I've gotten particularly lucky on several occasions. As some people noticed though, Light Spirits have gotten an update and using higher tier offensive magic, although their buffing is a little less to be desired. I haven't touched elemental spirits outside of VW, aside from elemental siphon (which I use pretty rarely now acquiring Hvergelmir). If the other elemental spirits have obtained new magic, I'm not really sure since vw tends to be hectic and I do more than just eyeball what magic my spirits cast.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

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