Self-sufficiency pretty much comes at high levels with gear while at low levels, the concept of leveling was for every one to rely on each other. SMN at low levels in a party setting were to be complemented by RDM, COR, or BRD with their abilities to give a refresh status. It's really hard for me to get behind adjustments to perp cost, even for lower levels. I do, however, only hope they don't drastically increase perp cost from 95-99. Not to mention avatar favor lowers perp cost, which seems to be almost never mentioned because focus lays on the the reduction of accuracy and power which I think only really hurts magical blood pacts (I only eyeball damage. I don't know the math in this.) I'd rather see avatar favor stay in full effect and not blink/reset when using a blood pact... that's the hugest hindrance to making it remotely useful.
All in all, I personally don't see much point in several of these adjustments. Maybe I'm gear whoring about that though cause a lot of gear corrects some of these issues. Increasing range on ranged blood pacts would be greatly appreciated. Increasing radius on Carbuncle's soothing ruby needs to be a definite must, and apparently undermentioned.
One thing I'm confused about is elemental siphon bonus based on elemental TP. If you're keeping summoning magic capped or near cap, with or without additional summoning magic equipment would net you over 400-500+ MP. Spirits typically aren't out long enough to gather TP* there for if you're using mana ceed, not only are you wasting 100mp, the gain may not even be beneficial. Not every SMN has caller's bracers +2 to make it useful and you're wasting a job ability better well spent on quickly increasing merit or healing blood pact potency.
*I tend to use elemental spirits in VW to aid HV elemental magic proccing early in the fights. Generally depends on luck and hoping the VWNM doesn't use silence. I've gotten particularly lucky on several occasions. As some people noticed though, Light Spirits have gotten an update and using higher tier offensive magic, although their buffing is a little less to be desired. I haven't touched elemental spirits outside of VW, aside from elemental siphon (which I use pretty rarely now acquiring Hvergelmir). If the other elemental spirits have obtained new magic, I'm not really sure since vw tends to be hectic and I do more than just eyeball what magic my spirits cast.


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