I still think you're sending pointless data with your proposed equipment method. As long as something isn't actively happening to change your stats, a performed action, either by or to you, can be pulled indefinitely from the stored data collectively harvested through base stats, (de)buffs, and gear. It's also more friendly to the tic system since the server doesn't have to ask the client if you're wearing something with regen/refresh/regain/etc. for each and every slot every 3 seconds because it should already know when those parameters were set involving the related stats. It also basically parrots monster stats since while they don't wear gear, side-by-side, they should look exactly like players when it comes to all possible parameters used to calculate combat data.
As for auto-attacking, it wouldn't be 'auto' if didn't loop. Haste/Slow aside, the act itself technically doesn't need to know our stats to run on its own, but rather they're queried to determine the result for when it can be successfully performed. The loop, in turn, ends if we die, the mob dies, or we disengage and is subsequently paused when the target is out of range/out of our frontal cone/we're slept/stunned or another action is performed like JA/WS/Magic/Item use. But as long as we're basically flagged for being in combat via /attack on, ctrl+a, or whatever, it will want to try and run forever. If that's not a loop, I don't know what is.

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