Yes but people really don't need more room for gear. The problem is actually picking out the stuff you need from a list that's completely unorganized. It's like trying to find a needle in a hay stack.
Yes but people really don't need more room for gear. The problem is actually picking out the stuff you need from a list that's completely unorganized. It's like trying to find a needle in a hay stack.
While it would be nice to have more room for gear, what might help almost as much would be to have a separate bag for things that drop from the field. Items received through the treasure pool (lot'ed, auto drop, default drop when solo, etc) would first go into the treasure bag. You could then take things out but not put anything in yourself. That way, you can use all of your slots for gear.
Thanks for the comments! I think it would work well in the end. It would take time to fine tune, but that's what the test server is for, right? In the end, it would be a lot more useful to have that extra space for macros, even if it's using the existing Mog Sack and Satchel.
Allowing us to use items even if they're outside of the Gobbie Bag would be nice, but that wouldn't be sufficient enough for people with over 80 pieces of equipment. Mage jobs in particular have this issue, though anybody that's dedicated to their jobs will have a lot of equipment.
I don't think PS2 limitations could really conflict with this, considering they changed the way /wait works in macros.
I personally don't really care if the current system can allow for it. Providing more space on your char for gear means we all have space for all that situational gear which keeps us playing for that much longer so we can obtain it. It is in SE's best interest to give us more inventory space on our person. If it can be done in any form or fashion, it should be. If it can't then they should redo the system. If that means goodbye ps2? It's going to happen eventually as you cannot buy them anymore and when they die they are gone for good.
My take on the current /equip command is that, at present, somewhere in the code the command is told where to look, which is your personal inventory. I see no reason why equivalents for your sack and satchel can't be made that simply modify this pointer.
Personally as far as inventory goes, I say we need to have a system where each slot has it's own inventory. IE: a 15=20 slot area for weapons, 10-15 slot for bodies, so on and so forth. When you set out, you'd have all of the gear you pulled in these little "Mog Pouches" on your bag, and not jamming up your main inventory.
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