Are we still certain that the inventory is being changed server-side in the first place? I hadn't picked up on that. If they had required a server-side query, then the act of changing multiple pieces of equipment quickly would be laggy and prone to mistakes. You would also be unable to change equipment if your internet connection was cut off at any point.
I'm fairly sure this is not the case. Equipment changes appear instantaneous, and the game can recognize 16-slot changes over the span of 0.1 seconds. You are also able to change your equipment on your client while R0'ing (though if you completely disconnect, the server is never notified of these changes and thus dismisses them when you log back in).
It would make more sense to me if equipment checks are done client side, and only the relevant final data is sent to the server where the actual stats/calculations are done. This would be the fastest, most efficient method, I'd think.

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