I was under the impression that the Light/Dark Arts changes were going to be for scaling with level, and the most basic parts of it might be available while /SCH, much like how Sublimation scales up with level currently. In my option, this is the way to go, but I know some people are so opposed to anything that might remotely buff White Mage even in an indirect way that they'd oppose something very logical like this.
Regen isn't very MP efficient vs. cures for White Mages, but is for Red Mages and Scholars, since they can increase the duration, and don't benefit from cheaper cure spells. Nothing, not even SCH, the best sub for White Mage, can make Regen worth it, sort of doubling duration while subbing it.
Something else you might want to consider is if the spell gave 5-10TP a tic, but the tics were on the helix tics. You are more likely to be able to give a DD just enough TP to do a weapon skill with a lump sum payment of TP like this then you would be with more distributed amounts, and on the plus side, it fits Scholar even more.
Haste is the most important buff in this game. Being able to AOE it across parties is not an ability that should be underestimated, nor snubbed.
Nice to hear, I was worried based on the tone here that it wouldn't work with that despite that not being the trend. I still won't cast it on White Mage except as a joke, even if a minor part of the duration and tic upgrade came to Regen spells from /SCH. But Scholars will have more reason to cast it, which is great. The question now is if it is enough to help Scholars (considering on a ton of the Abyssea content you don't need a White Mage anymore, it might be for that at least baring procs).
It would change a lot of things. People will always go with the least amount of support and healing they can manage. Would you rather have the healer who is "good enough" at healing, has an edge at preventing physical damage, and is just slightly behind at preventing magical damage, and can nuke and enfeeble better while more reliably keeping Haste up, or would you rather have someone who is can cure somewhat better then "good enough"?
The White Mage fears are completely founded and logical. The second anyone is able fill the same role "good enough" there won't be a need to go for anything but all out damage. This has happened time and time again, and will in the future if people are given the chance.
Wow. I'm guessing the only reason you are saying this is because some of the weather spells are sub usable, or your group doesn't bring many mages. Scholar's weather spells make mages more efficient, by a pretty sizable amount, and if you have a handful of mages nuking and a Scholar, you essentially have an extra mage nuking in addition to the Scholar's capabilities.
I don't really see the point of Helix spells being sub usable except to make any job able to nuke with /SCH but it definitely isn't the only reason to bring Scholar to large events. Hopefully you can point these out whenever you feel like coming Scholar to an alliance sized event.
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All in all, ignoring the infighting, Scholars have been getting much needed adjustments. I can't really give a clear judgement on whether the arts adjustments being tested are "enough" but I can say that I still feel that a general boost to cures based on Healing Magic skill would be a nice addition to the game. If we can get the support of all jobs that cast cure spells without being illogically divided, we might be able to get SE to make Healing Magic skill boost the current cures we have over their current limits.


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