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  1. #141
    Player Jamesy's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    69
    Character
    Jamesy
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    why not 1 level 100 job that you can choose as like your actual main job and rest 99?
    (0)

  2. #142
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    The original dev response from Camante stated why. It's a bad idea that would simply lead to the player base requesting for more level 100 access versus 1 single job.

    There is always a need for different jobs in FF11. There is never a time when one person is ever on a single job for every single thing they do. While there are alternative methods on further developing peer individuality in FF it's something that will not come yet.

    As the OP mentioned in this thread, the ability to unlock something like advanced 2 jobs such as: White Wizard, Black Wizard, Red Wizard, Blue Wizard, Knight, Master, Dragon Knight and multiple other jobs. At this point it's fairly irrelevant.

    They want to focus simply on a key aspect of the current level cap which is 99 or 100. They want to avoid only 1 at 100, due to the soon to come bickering and want for more job availability at 100. So it's basically a subject they only want to touch once and be done with it.

    So, again Vote 100 ;D It's the best way to go. If you're a crafter and cap was 99 on crafts ... you'd be mad. So mad. thankfully it isn't, because there is no issue with 11 ever being 100. Since the data already has monsters which exceed 100, crafts which exceed 100. It'd be silly for the cap to not be 100.
    (2)

  3. #143
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Amador View Post
    The original dev response from Camante stated why. It's a bad idea that would simply lead to the player base requesting for more level 100 access versus 1 single job.
    And yet people complained about the possibility of having more than one craft at 100?

    Um. As a playerbase, we are a most confusing people.
    (1)

  4. #144
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    I'm sure they're looking into expanding the crafting system in the future towards allowing you have more than one craft at 100 aside from Fishing and potentially Synergy.

    Till then, it's a null subject. The idea of only one job at 100, rest 99 is a step backwards. Just as much of a step backwards as keeping only one craft at 100, the rest at 60 aside Fishing and Synergy. The reason this was implemented as such, is because 11 was originally based off an ideal AH system in which to keep balance, they allowed for certain tiers/levels only in crafting. However this is quite old at this point, and does deserve it's own revamping in another thread.
    (2)

  5. #145
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jamesy View Post
    why not 1 level 100 job that you can choose as like your actual main job and rest 99?
    Because this is Final Fantasy XI, the game where you didn't have to have five characters to do five things. Job changing on the fly is one of the defining features of the game, an no offense, but it would be incredibly stupid to move more and more towards a game where you can't be everything with enough effort, especially since it is one of the best features of FFXI.
    (1)

  6. #146
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by MDenham View Post
    And yet people complained about the possibility of having more than one craft at 100?

    Um. As a playerbase, we are a most confusing people.
    Crafting is a little different. It's not like levels where everyone will most likely get a job to 100, if they offered it.

    Crafting is all about gil, competition, and a closed market system. Crafters tend to hate anything that may affect them adversely. Most crafters define that as an any change at all to crafting.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  7. #147
    Player Jamesy's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    69
    Character
    Jamesy
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    so let me get this straight you'd complain your only allowed 1 lvl 100 if square enix made it so? you think 1 level difference really changes things by that much? if anything its something square enix would actually do since they have done it before case ex. crafting
    (0)
    Last edited by Jamesy; 10-06-2011 at 03:42 AM. Reason: miss spelling

  8. #148
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Level correction, skills, subjobs. It's not huge but it's worth it over being able to dodge Level 5 Petrify.
    (0)

  9. #149
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Jamesy View Post
    so let me get this straight you'd complain your only allowed 1 lvl 100 if square enix made it so?
    I would.

    Quote Originally Posted by Jamesy View Post
    you think 1 level difference really changes things by that much?
    It's more about consistency and not being able to do something someone else can. If you decide to have a mage 100, you won't get 5 extra Store TP from /SAM on your melees, which could reflect heavily on your gear choices. So others would be able to get what they want easier than you, and it may, in fact, be impossible at 99.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #150
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    The development team looked over everyone’s opinions from both those who preferred level 99 and those who preferred level 100, and as a result of their discussions they have decided to keep the max level at 99.
    (27)
    Devin "Camate" Casadey - Community Team

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