why not 1 level 100 job that you can choose as like your actual main job and rest 99?
why not 1 level 100 job that you can choose as like your actual main job and rest 99?
The original dev response from Camante stated why. It's a bad idea that would simply lead to the player base requesting for more level 100 access versus 1 single job.
There is always a need for different jobs in FF11. There is never a time when one person is ever on a single job for every single thing they do. While there are alternative methods on further developing peer individuality in FF it's something that will not come yet.
As the OP mentioned in this thread, the ability to unlock something like advanced 2 jobs such as: White Wizard, Black Wizard, Red Wizard, Blue Wizard, Knight, Master, Dragon Knight and multiple other jobs. At this point it's fairly irrelevant.
They want to focus simply on a key aspect of the current level cap which is 99 or 100. They want to avoid only 1 at 100, due to the soon to come bickering and want for more job availability at 100. So it's basically a subject they only want to touch once and be done with it.
So, again Vote 100 ;D It's the best way to go. If you're a crafter and cap was 99 on crafts ... you'd be mad. So mad. thankfully it isn't, because there is no issue with 11 ever being 100. Since the data already has monsters which exceed 100, crafts which exceed 100. It'd be silly for the cap to not be 100.
I'm sure they're looking into expanding the crafting system in the future towards allowing you have more than one craft at 100 aside from Fishing and potentially Synergy.
Till then, it's a null subject. The idea of only one job at 100, rest 99 is a step backwards. Just as much of a step backwards as keeping only one craft at 100, the rest at 60 aside Fishing and Synergy. The reason this was implemented as such, is because 11 was originally based off an ideal AH system in which to keep balance, they allowed for certain tiers/levels only in crafting. However this is quite old at this point, and does deserve it's own revamping in another thread.
Because this is Final Fantasy XI, the game where you didn't have to have five characters to do five things. Job changing on the fly is one of the defining features of the game, an no offense, but it would be incredibly stupid to move more and more towards a game where you can't be everything with enough effort, especially since it is one of the best features of FFXI.
Crafting is a little different. It's not like levels where everyone will most likely get a job to 100, if they offered it.
Crafting is all about gil, competition, and a closed market system. Crafters tend to hate anything that may affect them adversely. Most crafters define that as an any change at all to crafting.
All Jobs 99
GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
Playing Since NA PS2 Release
so let me get this straight you'd complain your only allowed 1 lvl 100 if square enix made it so? you think 1 level difference really changes things by that much? if anything its something square enix would actually do since they have done it before case ex. crafting
Last edited by Jamesy; 10-06-2011 at 03:42 AM. Reason: miss spelling
Level correction, skills, subjobs. It's not huge but it's worth it over being able to dodge Level 5 Petrify.
I would.
It's more about consistency and not being able to do something someone else can. If you decide to have a mage 100, you won't get 5 extra Store TP from /SAM on your melees, which could reflect heavily on your gear choices. So others would be able to get what they want easier than you, and it may, in fact, be impossible at 99.
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FFXI: Leviathan > Arcon
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The development team looked over everyone’s opinions from both those who preferred level 99 and those who preferred level 100, and as a result of their discussions they have decided to keep the max level at 99.
Devin "Camate" Casadey - Community Team
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