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Thread: Cure V

  1. #91
    Player Quetzacoatl's Avatar
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    Quetzacoatl
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    Leviathan
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    DRK Lv 99
    Quote Originally Posted by Siiri View Post
    Cure VI is fine in abyssea, you are correct there. I think it needs to be redone outside to make it viable to be used though.
    Tweak it so its potency is also dependent on 75% of the target's Max HP to prevent overcuring, perhaps? My opinion on Cure VI is that it's supposed to be an emergency cure to prevent the target from dying the moment they hit Red HP.
    (0)
    Last edited by Quetzacoatl; 10-04-2011 at 08:11 AM.

  2. #92
    Player Motenten's Avatar
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    Tweak it so its potency is dependent on a high percentage of the target's Max HP, perhaps?
    That wouldn't work. Anything that would be remotely useful outside Abyssea and could still cure more than Cure V would be ludicrously overpowered inside Abyssea. Anything balanced for inside Abyssea would be pathetically weak outside Abyssea.

    EG: Mnk inside Abyssea with 3600 HP. 2/3 of his HP would be 2400 HP cured; quite potent. Now cure the nin outside Abyssea with 1200 HP for 2/3 of his max HP: 800. Not worth the effort.
    (0)

  3. #93
    Player Quetzacoatl's Avatar
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    Hmmm, good point...
    (0)

  4. #94
    Player Dantedmc's Avatar
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    Character
    Danntay
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    Lakshmi
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    SCH Lv 99
    Cure VI is useful in the situations where you need heavy healing abyssea and voidwatch. Abyssea obviously you aren't running out of mp. Voidwatch also allows you to have plenty of mp conservation. Up to 7 tic gear refresh, /sch or /rdm, +2 pants, and 2x Lucid Ether II / Mana Powder (If you have your periapts) that get recharged everytime you proc the nm. Don't get me wrong I want cure VI's mp cost lowered and they could even throw in another bonus such as enhanced cureskin +15%. However Currently Cure VI is a nice addition when you need to do heavy healing.
    (0)

  5. #95
    Player Quetzacoatl's Avatar
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    Yeah, I agree there needs to be an extra perk to using Cure VI to be worth using. I'm almost inclined to say a defense bonus of some sort.
    (0)

  6. #96
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Quetzacoatl View Post
    Wait what? Feel free to laugh at me because I don't give a damn if you do, but do you mean -aja nukes aren't the equivalent of Cure VI and Curagas already? >_>
    Use your loaf.

    Numbers aside in terms of how they work and how they've been placed.

    Cure = (no nuke)
    Cure II = (nuke tier I)
    Cure III = (nuke tier II)
    Cure IV = (nuke tier III)
    Cure V = (nuke tier IV)
    Cure VI = (nuke tier V)
    (1)

  7. #97
    Player saevel's Avatar
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    Quote Originally Posted by Siiri View Post
    How long ago did that happen? Sounds good though, time to start my drive to have T5 nukes taken from scholar. LOL
    He's being dishonest.

    RDM was on the scroll in name only, the game's level wasn't high enough for RDM to actually use the scroll. When RoTZ was released they upped the level cap and removed RDM from the scroll. No RDM has ever actually learned Flash / Cure V / Diaga II. SE didn't "take them away" they prevented us from getting them in the first place.
    (4)

  8. #98
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    Being on a scroll and being taken off said scroll is what I call spells being taken away, I don't know why your definition is so different.
    (1)

  9. #99
    Player Quetzacoatl's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    Use your loaf.

    Numbers aside in terms of how they work and how they've been placed.

    Cure = (no nuke)
    Cure II = (nuke tier I)
    Cure III = (nuke tier II)
    Cure IV = (nuke tier III)
    Cure V = (nuke tier IV)
    Cure VI = (nuke tier V)
    Sure, from a listing standpoint.

    Do Healing-to-Damage though, and it should look like this:

    Cure = (nuke tier 1)
    Cure II = (nuke tier II)
    Cure III = (nuke tier III)
    Cure IV = (nuke tier IV)
    Cure V = (nuke tier V)
    Cure VI = Comet
    (0)

  10. #100
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Quetzacoatl View Post
    Sure, from a listing standpoint.

    Do Healing-to-Damage though, and it should look like this:

    Cure = (nuke tier 1)
    Cure II = (nuke tier II)
    Cure III = (nuke tier III)
    Cure IV = (nuke tier IV)
    Cure V = (nuke tier V)
    Cure VI = Comet
    It's not really though, tier I nukes are stronger than Cure by quite a bit.
    (2)

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