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Thread: Cure V

  1. #51
    Player saevel's Avatar
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    Quote Originally Posted by Vortex View Post
    Problem should considering it even got edited because obviously they can't handle facts being told about them, when in doubt, whine to a mod,

    actually, i think i know who it was, this one has done it before. gotta love when people get butthurt.




    Because sacrifice is a exclusive WHM spell, common sense would tell you they won't give exclusive spells to other jobs that easily, especially something as good as sacrafice.
    Is something up with the mods? They've been rather active and a bit draconian lately. Or are people just hitting report like crazy now?
    (0)

  2. #52
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    It just needs to look valid enough for them to edit from what I can tell, they seem to just look at the report and look for key words then dole out adjustments.

    i.e post calls someone a retard/idiot, someone reports it for personal attack/unnecessary insulting language, post gets moderated.
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    Last edited by Neisan_Quetz; 10-03-2011 at 09:48 PM.

  3. #53
    Player saevel's Avatar
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    Hmm ok. Guess we gotta tip toe around words then. Don't want to piss the mods off as their just doing their jobs, but also don't want to feel like I gotta play with kiddy gloves.

    Oh well still gotta love the Ignore feature. It's like instant troll-be-gone.
    (0)

  4. #54
    Player CapriciousOne's Avatar
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    Capriciousone
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    Bahamut
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    RDM Lv 95
    Quote Originally Posted by Swords View Post
    People forget part of the reason we became such prominent healers wasn't because we could cast cure IV over and over again with minimal downtime, but we also had a secondary spell called Cure III to rotate with which had a solid impact on hp in it's day and age. However with HP pools growing, Cure III is FAR from sufficient enough to do much if any good for the group. That leaves us with Cure IV, being THE ONLY decent healing spell we have access too at these later levels, but recast timers and cooldown leaves us even more lacking besides just raw cure power. However the raw power of Cure V is a little much, and chances are we would revisit the pink bird era again (Essentially Cure V/IV now would be our Cure IV/III from back then) which most of us want to try and avoid.

    Instead of Cure V I think something along the lines of new type of healing spell would work in our favor. Similar to how WHM's got Cura as a secondary Curga II/III, I don't see why RDM couldn't get something like "Heal" standing in as another Cure IV equivilant so RDM at least has something else to heal with when one is cooling down and it would effectively double our curing capacity.
    I don't know why everybody keep b@#$%ing about Cure V being to powerful for a RDM or even SCH, that is complete bull. I solo alot as a RDM/DNC because the Cure III/IV combo together only cures about 550ish hp at best but to be fair my healing skill isn't capped. Cure IV + Curing Waltz III cures about 750HP on self per attack round. WHM is like an A in healing while RDM is only like C or so and dont have any job ability like Addendum White like SCH to boost it any. So even with gear enhancements to cure potency and boosts to MND stat there is relatively low chance to heal more hp per cast than a WHM no matter how much you try to make a point that we will.

    In addition the mobs past level 85 are hitting harder and faster requiring more healing power to stay alive especially nm. The combination of Cure V and Cure 4 will just barely put us at the 1000hp point at best short of gear and other bonus mods. With all the Cure potency stuff WHM gets what the F are you whm crying about? I swear i saw a screenshot some where of a whm curing for over 1500hp(cant remember where) so how is that going to make us a better healer? In any case Cure IV + Curing waltz III = 700~750 of my ~1400 hp where Cure V + Cure IV or Cure V+ CWIII would be about 1000/1400 and a WHM can basically cure to full health with one Cure V + Divine Seal, so am i missing something or are you WHM just idiots?
    (1)

  5. #55
    Player Swords's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    On Topic: While it's pretty clear SE wants a main healing job it's pretty ridiculous when no one else is even in the league behind the main healer. For serious events it isn't a case of 'Whm not on, get someone else who can help cure' it's 'Whm not on, someone switch to Whm' (or be like someone else here, and be gimp at curing/damage/benefiting your group outside of procs/2 hour).
    I don't know, give BLU a /WHM or /RDM (excluded /SCH because Cure IV is 55) it can become a pretty competitive healer coupled with it's own BLU based healing/-na spells.

    Quote Originally Posted by Vortex View Post
    Because sacrifice is a exclusive WHM spell, common sense would tell you they won't give exclusive spells to other jobs that easily, especially something as good as sacrafice.
    Ironic you say that, SE seemed more than happy to whore out anything the least bit exclusive RDM had to the other jobs over the years, most everything significant that was kept was fleshed out to other jobs when the level cap rose.

    Sorry if I sound a bit jaded, I haven't had my caffeine this morning.
    (1)
    Last edited by Swords; 10-04-2011 at 01:05 AM.

  6. #56
    Player CapriciousOne's Avatar
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    Capriciousone
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    Bahamut
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    RDM Lv 95
    Quote Originally Posted by Hyrist View Post
    I find it funny, but I'm of the same opinion of Pink Mages as some people are against Melee. But mine is a bit more grounded in fact.

    RDM does not need to be WHM -1, as it will simply be shoved into the healer role instead of any other role at all, and we saw the consequences to WHM when that was done in the ToAU era. The player base WILL go with the absolute minimum healing required to any event if it's not forced on them to take more than one individual. (which usually means inviting a Hybrid.) I'd rather our healing load take the hit and our Enfeebeling/Enhancing get the buffs they need.

    But I do understand there's a base of players that like playing Pink Mage and I am in support for global improvements for RDM across the board.

    So, I'm going to request an alternative to Cure V that does not give RDM the type of spike curing that rivals WHM's spike healing. Giving RDM more capabilities in healing, but keeping the emphasis instead on enfeebles and enhancement, rather than give them the capabilities to flat out replace WHM in any instance that's not HNMs.
    If we were say willing to give WHM Refresh I natively in exchange for Cure V would that solve this problem?
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  7. #57
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    Competitive... where exactly? None of their native buffs can be fulltimed on a party so that leaves /whm buffs, Their Fast Cast is still gimped and they can't access Totm staves so they're probably the slowest healer in the lot. Their main benefit is having a Cure 4 variant and a 4.5 variant along with better than /whm worse than whm main AoE heals.

    And if that's the game's current next best healer then yes that's some pretty bad straits.
    (0)

  8. #58
    Player CapriciousOne's Avatar
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    Quote Originally Posted by Ciecle View Post
    oh for fks sakes.

    2009: RDM>> WE DO NOT WANT TO BE MAIN HEALERS! PLEASE FIX RDM SO WE DONT HAVE TO!
    2010: SE>> Ok fine. We'll increase the level cap and give everyone more HP so you don't have to main heal anymore.
    2011: RDM>> WE WANT TO BE MAIN HEALERS AGAIN! WTF SE! GIVE US CURE V! WE ALSO WANT TO MELEE WHILE CURING SO GIVE US THAT TOO!
    2012: SE>> We give up... There is no pleasing you crybabies.
    ok point well made, LMFAO. I guess the only way to reconcile the differences is that we dont want to main heal but like to have the OPTION of main healing, LOL.
    (2)

  9. #59
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    Even at 75 cap whm could cap the then cast time cap, and after getting solace + /Sch whm was still the best healer in the game, it just wasn't seen as a large margin as it is now (Did I mention they still had the best barspells/Shell in the game and still do? And it's just gotten even better for them with the cap raises). This isn't 2006 anymore, brute force main healing isn't effective on harder fights, and anyone who thinks a mage job with native skill and spells for said skill should be stuck with the same tier spell for 47 levels... I just don't know what to tell you.
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    Last edited by Neisan_Quetz; 10-04-2011 at 01:00 AM.

  10. #60
    Player Kimble's Avatar
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    Character
    Jimb
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    Asura
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    COR Lv 99
    Doesnt RDM has almost has many "unique" procs as sch? Sch has Helix (8 procs) and RDM has Merit spells ( Bilnd II, Bio III, Dia III, Para II, Slow II)

    Personally, I'm thinking of dropping SCH from the ally for new voidwatch (zilart specifically) to give its spot to another DD.
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