It just needs to look valid enough for them to edit from what I can tell, they seem to just look at the report and look for key words then dole out adjustments.
i.e post calls someone a retard/idiot, someone reports it for personal attack/unnecessary insulting language, post gets moderated.
Last edited by Neisan_Quetz; 10-03-2011 at 09:48 PM.
Hmm ok. Guess we gotta tip toe around words then. Don't want to piss the mods off as their just doing their jobs, but also don't want to feel like I gotta play with kiddy gloves.
Oh well still gotta love the Ignore feature. It's like instant troll-be-gone.
I don't know why everybody keep b@#$%ing about Cure V being to powerful for a RDM or even SCH, that is complete bull. I solo alot as a RDM/DNC because the Cure III/IV combo together only cures about 550ish hp at best but to be fair my healing skill isn't capped. Cure IV + Curing Waltz III cures about 750HP on self per attack round. WHM is like an A in healing while RDM is only like C or so and dont have any job ability like Addendum White like SCH to boost it any. So even with gear enhancements to cure potency and boosts to MND stat there is relatively low chance to heal more hp per cast than a WHM no matter how much you try to make a point that we will.
In addition the mobs past level 85 are hitting harder and faster requiring more healing power to stay alive especially nm. The combination of Cure V and Cure 4 will just barely put us at the 1000hp point at best short of gear and other bonus mods. With all the Cure potency stuff WHM gets what the F are you whm crying about? I swear i saw a screenshot some where of a whm curing for over 1500hp(cant remember where) so how is that going to make us a better healer? In any case Cure IV + Curing waltz III = 700~750 of my ~1400 hp where Cure V + Cure IV or Cure V+ CWIII would be about 1000/1400 and a WHM can basically cure to full health with one Cure V + Divine Seal, so am i missing something or are you WHM just idiots?
I don't know, give BLU a /WHM or /RDM (excluded /SCH because Cure IV is 55) it can become a pretty competitive healer coupled with it's own BLU based healing/-na spells.
Ironic you say that, SE seemed more than happy to whore out anything the least bit exclusive RDM had to the other jobs over the years, most everything significant that was kept was fleshed out to other jobs when the level cap rose.
Sorry if I sound a bit jaded, I haven't had my caffeine this morning.
Last edited by Swords; 10-04-2011 at 01:05 AM.
Competitive... where exactly? None of their native buffs can be fulltimed on a party so that leaves /whm buffs, Their Fast Cast is still gimped and they can't access Totm staves so they're probably the slowest healer in the lot. Their main benefit is having a Cure 4 variant and a 4.5 variant along with better than /whm worse than whm main AoE heals.
And if that's the game's current next best healer then yes that's some pretty bad straits.
Even at 75 cap whm could cap the then cast time cap, and after getting solace + /Sch whm was still the best healer in the game, it just wasn't seen as a large margin as it is now (Did I mention they still had the best barspells/Shell in the game and still do? And it's just gotten even better for them with the cap raises). This isn't 2006 anymore, brute force main healing isn't effective on harder fights, and anyone who thinks a mage job with native skill and spells for said skill should be stuck with the same tier spell for 47 levels... I just don't know what to tell you.
Last edited by Neisan_Quetz; 10-04-2011 at 01:00 AM.
Doesnt RDM has almost has many "unique" procs as sch? Sch has Helix (8 procs) and RDM has Merit spells ( Bilnd II, Bio III, Dia III, Para II, Slow II)
Personally, I'm thinking of dropping SCH from the ally for new voidwatch (zilart specifically) to give its spot to another DD.
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