People forget part of the reason we became such prominent healers wasn't because we could cast cure IV over and over again with minimal downtime, but we also had a secondary spell called Cure III to rotate with which had a solid impact on hp in it's day and age. However with HP pools growing, Cure III is FAR from sufficient enough to do much if any good for the group. That leaves us with Cure IV, being THE ONLY decent healing spell we have access too at these later levels, but recast timers and cooldown leaves us even more lacking besides just raw cure power. However the raw power of Cure V is a little much, and chances are we would revisit the pink bird era again (Essentially Cure V/IV now would be our Cure IV/III from back then) which most of us want to try and avoid.
Instead of Cure V I think something along the lines of new type of healing spell would work in our favor. Similar to how WHM's got Cura as a secondary Curga II/III, I don't see why RDM couldn't get something like "Heal" standing in as another Cure IV equivilant so RDM at least has something else to heal with when one is cooling down and it would effectively double our curing capacity.


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