Hybrid. And even White Mages had decent melee gear at 75. Neither overshadowed "proper" melee jobs, but both (and the other casters who get melee roles) aren't getting as many pieces of decent melee gear outside of equips for all jobs. It isn't asking for much to ask that gear continue to scale for one of the playstyle options.
Aside from the obvious ones mentioned, Dagger WS mod.
You can ask for both and get both. False dichotomy.
Actually, since there is a large community that is actively trying to make melee mages shut up (and they will never stop, not even if they get all that they want, so that's an invalid argument) the people who want melee things have to shout louder. Basically, if there weren't so many people telling mages who want to melee to shut up, there wouldn't be so many mages wanting to melee talking so much on the forums. The fault is squarely on those who troll the melee request threads.
White Mage gets tacked on to just about every piece of mage gear and a bunch of light armor that usually also has the letters MNK / WHM / RDM / THF starting off the gear roster.
While I'm not one to complain about White Mage getting more gear choices, it always baffles me about all the Magic Attack Bonus gear that White Mage is tacked on. If you are trying to do damage as a White Mage, Divine Magic is the last thing you want to be doing (okay, maybe second to last, curing the mobs, even if they are undead is worse), and until recently Magic Attack Bonus gear did little to nothing for melee (although this seems to be more noticeable for weapon skills Red Mage gets, not White Mage).
I suppose as a White Mage I can pop Dark Arts from my sub and cast Impact now? It isn't like Flash Nova is particularly impressive compared to other magical WS even with some Magic Attack Bonus, and if you are using a WS as a White Mage, usually it is a better option to either Hexa Strike or Black Halo.
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More back to the melee side, Doombringer and Saevel mention a lot of good gear and choices as always. Red Mage isn't so pathetically behind, but like any mage looking to melee, getting a solid continuation of gear as the levels go up would be nice.
The absolute terror that the anti-melee crowd displays at the prospect that any mage might want to have their current melee power to scale with levels, or even worse, *gasp* increase is confusing. It won't kill the game to have people play roles outside the ones you might want to pigeonhole them into.


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