
Originally Posted by
Hyrist
Because the information isn't bad?
There may be better tactics in ABYSSEA than DoT kiting, but when you break it down to the actual facts, Bio III stands potentially as our strongest DoT Debuff we have. It is also, bar none, the strongest raw attack stat reducer we have.
You want to say that's ONLY viable for /blu soloing, you'd be flatly wrong. If you find additional use for it (Such as using it as a powerful DoT/Attack Debuff.) It becomes useful for soloing in all methods, unless you want to go ahead and call pinning anything short of 'Wall of Virtue -1."
It would be bad information to ignore Kite DoTing all together, instead of saying it is an older method of doing things for those who don't want to abuse pathing mechanics.
With a group with two RDMs. It's always good to have their merits compliment each other. One with Say, Paralyze and Dia, and the other with Slow and Bio.
During the tank/proc phase Bio III is kept up, when the kill order is given, Dia III as soon as Bio III wares.
And of course Para and Slow are kept up by their respective higher-merited RDMs.
Also, Slasher, I go 3 merits in Dia III for the increased duration paired off with Saboteur. Although, I considered swapping out my Blind II for one point in Bio III, just so I had a stronger attack debuff. (Sabo-Bio III to rape attack calculations.) But I'm waiting on the merit adjustments before I make that choice, as I'll likely take one out of Dia II and go 2 and 2.