
Originally Posted by
Swords
PW took so long for different reasons (stuns, multiple morphings, etc), and that was when it first came out before anyone really tried to devise a applicable way to beat him outside of the normal grindstone. SE only reduced the difficulty so quickly because they wanted to avoid any more bad publicity over those players stupid stunt, to not know when to call it quits.
Most of even the toughest mobs in the game go down in 3 minutes or less which is well within most peoples buff timers. When player's zerg buffs wear most are in a very vulnerable position, hate is flying around, mages may or may not have mp to cure the aftermath or die from cure bombing, and tank's virtually have little to no hate to take the bunt of the damage, overall the group goes from superhuman to that wimp that gets a daily swirle every day after school. The situation usually only gets worse from there because most players cannot think on their feet, and some mobs get stronger as their hp diminishes and will likely have a ton of TP to lay waste to anyone left standing.
In which case on extremely high hp/def mobs zerg tactics would be far less effective on something that could literally outlast the players going all out. Those that can control their hate and contribute steady constant damage would likely have little to no trouble killing a high def/hp mob within a reasonable time frame.