there exists some formula to decide if a spell lands vs a mob or not. even if the 30 blue magic skill points we can level to dont increase the hit/miss equation, it still effects resist rate. i dont know the formula but i can tell you these points will help and definitely increase your damage.
i mean it lands 90%+ for me and you guys claim the acc sucks... so who is using the spell properly? the spell dmg vs mp cost is amazing any way you look at it and inside of abyssea (where you can really increase crit dmg) this spell puts out amazing numbers.
btw why do you keep saying you'll /thf? SA doesnt guarantee a spell to land, it guarantee's a critical hit (this spell has 100% chance of crit'ing). this hasnt become my only spell so if you're desire was to spam 1 spell non-stop, go play whack-a-mole.
also: Delta Thrust is an amazing spell, however it has 3 hits to it. acc will vary the dmg and full hits will give extra TP. heavy strike is a single hit spell = less tp. similar spell cost, similar DoT. heavy strike can easily do 4k dmg inside abyssea (even if you dont know what ur doing) and do far more if you push it.

Reply With Quote