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  1. #1
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Tashan View Post
    Maybe there is something we're not doing right.

    Something which the devs are taking into consideration that we can't see.
    Using BLU against VT+ mobs, evidently.
    (4)

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Nightfyre View Post
    Using BLU against VT+ mobs, evidently.
    The development team does, in fact, test physical Blue Magic against Incredibly Tough monsters and Notorious Monsters. How else could they consistently make the entire demographic of spells perform so disappointingly against those entire demographics of monsters?

    I'd be all over a Heavy Strike that had good accuracy and a higher recast. I have pretty of stuff to cast on weak stuff. I want more stuff to cast on hard stuff.
    (0)

  3. #3
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Question. Aren't physical spells heavily effected by accuracy and blue magic skill, NOT magical "stats", therefore investing in accuracy gear should help out?
    (1)

  4. #4
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Physical spells have various modifiers. All physical spells are effected by STR because blue magic attack is calculated with blue magic skill and STR. WSC (secondary modifiers of a spell) can be STR, VIT, DEX, INT, whatever; it's based on the spell. Accuracy helps yes, but until now it was not required to land a spell, and we could focus on modifiers for damage. A physical spell's accuracy is based on your main handed weapon's accuracy and whatever penalties/bonuses that the spell itself receives.
    (1)

  5. #5
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    LMAO Nightfyre xD.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  6. #6
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    Yeah I'd rather see even a big recast than see it's actual effectiveness take a dive, missing completely is incredibly frustrating.
    (0)

  7. #7
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    this spells acc seem much lower than when i used it on the test server showing almost 35% of my spells are missing on bugards in aby Garberg and im even using sushi..
    (0)

  8. #8
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    So basically a spell not worth even setting. Nice.
    (1)

  9. #9
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Iunno, I call Triple Attack worth setting it for if you have nothing else to use the set points on.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  10. #10
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Worth setting for cheaper double attack
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

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