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  1. #11
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    Quote Originally Posted by InsideOut View Post
    Then its silly to think that staffs would receive some special treatment like that.Lets be realistic.
    There is a significant difference between the two. You can only gain the benefit from one of the combined staves at a time because they all give the same benefit to different spells. Combining melee weapons gives additional benefits to the same action.

    If the request was to be able to wrap the magic attack, accuracy, and summoner staves up into one your point would be valid, but all we're really asking for is some inventory relief by not having to carry around 8 identical staves.
    (1)

  2. #12
    Player Kudlee's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Kudlee
    World
    Valefor
    Main Class
    WHM Lv 90
    The staves already have specialized stats though that no other magian trial weapon gets. Cure potency, elemental affinity damage/accuracy+, etc. are already unique to staves. I don't see how you can compare them to the stat weapons. Also, as it's been said, any given spell only has one element associated with it so all those extra stats would have no additional effect.

    That said, I don't see it happening I would love to only carry 1 weapon instead of 8, but somehow I can't see SE giving us that option. I would hope that I'm wrong though.
    (1)

  3. #13
    Player Erecia's Avatar
    Join Date
    Sep 2011
    Posts
    29
    Character
    Erecia
    World
    Sylph
    Main Class
    WAR Lv 90
    I think staff merging is a pretty lost cause. But it would be nice if equipping the final form, level 99, ultimate done forever-version of the staff gave access to a unique ability or spell. Actually I think that would be okay for all the weapons really.
    (0)

  4. #14
    Player InsideOut's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Quote Originally Posted by Ahrana View Post
    There is a significant difference between the two. You can only gain the benefit from one of the combined staves at a time because they all give the same benefit to different spells. Combining melee weapons gives additional benefits to the same action.

    If the request was to be able to wrap the magic attack, accuracy, and summoner staves up into one your point would be valid, but all we're really asking for is some inventory relief by not having to carry around 8 identical staves.
    Yes, the beneficial effects would be different. Melee weapons would be overpowered and mages would gain relief from not having to carry around so many staves.

    The problem is expecting one to happen without the other happening. This is why I suggested being able to only combine two staves, of the same name and element, into one. If the reversal was done for melee weapons, it would not make them overpowered and staff users wouldn't have to carry around so much. From a comedic standpoint, imagine how the description to all of those staves would look in one description box.lol That is not going to happen.
    (0)
    Last edited by InsideOut; 09-23-2011 at 01:46 AM.

  5. #15
    Player Retsujo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    235
    Character
    Retsujo
    World
    Carbuncle
    Main Class
    WAR Lv 99
    Quote Originally Posted by Ahrana View Post
    There is a significant difference between the two. You can only gain the benefit from one of the combined staves at a time because they all give the same benefit to different spells. Combining melee weapons gives additional benefits to the same action.

    If the request was to be able to wrap the magic attack, accuracy, and summoner staves up into one your point would be valid, but all we're really asking for is some inventory relief by not having to carry around 8 identical staves.
    Wouldn't it make more sense to combine each elemental affinity macc/mab/perp staff into one for that specific element? The lv51 staves have affinity +1 and +2 for NQ and HQ versions. I always thought it would make sense to do all the work for all three affinity trial lines, then combine them together to get "affinity +5". People have been complaining about inv space since the Lv51 staves, and now that's multiplied by three. Not to mention you can't macro in two different versions of the same staff.
    (0)
    Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.

  6. #16
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    I don't know about staff merging, but cast or recast reduction on the cure potency staff would be amazing, considering how poor a boost it got from 90->95 considering the cost, and how poor a boost it is assumed to be getting for the next update (1%).

    I would make the accuracy and damage staves in a heartbeat if you could get the cast and recast effects working on cures.
    (2)

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