Unrelated to the topic. Just because you can work around it doesn't make a problem that shouldn't occur in the first place go away. And <stal> isn't a godsend cure-all, there's still issues even with that.
Unfortunately that's incorrect. You don't. Sometimes you don't even have five seconds to figure it all out, due to drop priorities. Just one more aspect of the treasure system that's annoying.
A suggestion of mine:
http://forum.square-enix.com/ffxi/th...ibution-issues
And it's not just cure, it's generally when an animation is placed on the character (not a character animation, but an effect animation, like from cures, buffs, getting hit by the enemy, etc.). I have massive trouble engaging the group of 30 mobs I just pulled in Abyssea, I always have to engage while I'm still running ahead of them and then move into position.
That's part of the animation lock that Byrth mentioned. What's even worse is the cure lock.. the animation lock is at least by (stupid) design, the cure lock is a bug that gets so many people killed.
And concerning the engage delay.. it's not just an annoyance, it can be extremely harmful, especially in the situation that was just mentioned. Try engaging a mob on WAR/SAM with a 504 delay weapon after you raise. The other day I did just that (or, well, tried), and after the mob hit me 4 times, I was lying flat on the ground again without even pulling my weapon.
Actually, many (if not all) of these things could be done without any restrictions to the current technical specifications, and some of them would, in fact, make the game run smoother as well, so the PS2 would profit from that too.
Please SE, if you just fix these issues mentioned here I can die happily. This is more valueable to me than any level increase updates or any JA/WS/Spell/Item adjustments I can think of. It's these things that annoy the shit out of people more than anything. They impact our gameplay experience in an extremely negative way and is the main reason why people rage about stuff all the time.


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