Exactly. Sometimes other party members are not that great and it becomes a detriment to be so outdamaging that you are constantly pulling hate. If you are constantly holding back /SAM, you've lost every bit of the advantage it gives you.Translation: Good if I'm being gimp or if the other party members are being gimp?
And sometimes it is OK to be lazy. If what you are doing isn't terribly difficult and biggest challenge is getting around sight and sound aggro, then utsusemi, tonko and monomi are perfectly good reasons to go around /NIN.
Do a Sea all RNG sometime. It might surprise you. (i.e. on Odin the most common sub is neither NIN, SAM or WAR). Everything has its uses and I don't think there is any argument that for damage /WAR, /SAM are king. But that doesn't make all subs useless given every activity in this game is no longer a zerg.
Yo Ho Yo Ho, a pirate's life for me!
Well if they moved Super Jump to level 49 from 50, I could see that. As it is Attack Bonus I and High Jump (which has a range restriction of 10' and only sheds 30% enmity as a subjob) isn't enough yet to make me jump on the /DRG bandwagon yet (pardon the pun).With things shifting from abyssea to much harder content like void I can see /DRG being the best sj. Especially when you combine it with decoy shot.
But its a viable subjob if all you are concerned about is enmity shedding. Admittedly its a bit like /NIN in that it offers minimal offensive advantages making it less likely you'll take hate meaning its less likely you'll need the High Jump effect.
Yo Ho Yo Ho, a pirate's life for me!
Man if you could fund me a yoich i would get it just for the very few fights i would have to hate control, but i actually do think wildfire took its place for the time being, as i would use empy gun instead if hate is an issue, because it is almost impossible not to grab hate after a jishnu's on...anything. unless it's a war tank, then i would need 2-3 more.
Is Wildfire even that good outside of abyssea on rng?
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