No amount of "Rebalancing" is going to make Spinning Slash stand up to Victory Smite, Ukko's Fury, Blade: Hi, Jishnu's Radiance, Wildfire, Evisceration, Drakesbane, Stringing Pummel, Hexa Strike, or Tachi: Fudo.
Great Swords are terrible weapons with clumsy x-hits and shoddy overall performance.
But wait, I forgot it's easier to change the entire game than to just get an Ochain.
It's not supposed to compare to Empyrean weaponskills, it's supposed to be not worthless. They could easily just introduce a new weaponskill instead of trying to fix Spinning Slash (or any other Greatsword weaponskill. Why are you hung up on Spinning Slash?). Even still, it would be fairly simple to make it a multi-hit crit weaponskill and call it a day. Let's not pretend this is some unaccomplishable task.
Greatswords sucking is just more reason to buff them. Add some variety. And really? Ascetic's is trash but Hexa Strike is on the same tier as Victory Smite?
But wait, I forgot everyone should have a pocket White Mage and a month of free time to make their Paladin baseline usable (still not desirable 99.8% of the time). I forgot that's what passes for good game design around here. I forgot that every argument against buffing Paladin is posited by the same group of people trying to buff Samurai and Warrior because they just aren't strong enough yet.
Hexa Strike as a weaponskill? Awesome. Ascetic's Fury as a weaponskill? Total shit. The difference in practice comes only from the jobs that use them.
Making a multi hit crit WS, or essentially inventing a brand new WS, is not the same as "Rebalancing" an existing WS. Even so, Great Swords are total crap weapons. Their delay is too low to lend themselves to proper X-hits, and they're generally a pain in the ass to use.
And so what if it's not worthless? Chant du Cygne and Vorpal Blade are far from worthless. They're not used strictly offensively, however, because they're not as good as Victory Smite and every other weaponskill I listed there. There is absolutely no point in revamping Great Sword to be "useful" when we already have what you consider useful. The fact will still remain that that is not enough to make anyone want to bring PLD as a DD.
Ochains can also be solo'd without mules. Oh yeah, and people tend to have these things called friends. You should look into that sometime. They tend to make things a lot easier.
Inb4 massively multiplayer online games should cater their best content towards solo players.
I do not believe u could solo an ochain. When diablos sleeps u u don't wake up on hits. Ifrits move kills most in range. There's just too many opportunities to die and gettin all those pops would take a really long time
I never said solo'ing was the fastest way to do it. But I have seen plenty of NIN/DNCs solo Leviathan. It's really not that hard. Ironclads can all be kited, and Azdaja can be multibrewed if you have friends willing to hold the pops (or even if you don't, you can pick up randoms to hold the pops and multibrew them).
Pigeonholing yourself into doing things the absolute slowest way rather than just making a couple of friends is stupid. It can be done, but really everyone's better off just doing things together with a couple friends. You all benefit a lot more that way.
What's funny is I used to think you were just trolling PLD's when these forums started up. Now I find myself agreeing with everything you say..... bastard....
But when you're right you're right. So called "real PLD's" who refuse to get Ochain (and don't already have Aegis) have absolutely no excuse other than laziness.
PLD has always had a higher work load. The better the DD, the harder the tank has to work in order to keep their role in a party. Rorrick says empyrean's shouldn't be required? Call me elitist, but I'd say empyreans are the new standard. When DD's and such around you are pushing their jobs to their absolute limits, that leaves PLD with 2 options: Step up, level another job.
Player
I actually take Paladin fairly seriously. I only really get trolly on this subforum when people come in squaking the same, tired old crap that's been rehashed a million times over and its grated beyond my last nerve (eg, when people walk up in the middle of a conversation and say shit like "Yeah, Paladin needs native Provoke okay!!!" or something about the Enmity cap). I really just don't feel like putting forth the effort to explain the same things for the hundredth time when new 10-post posters will show up without having read any of it anyways.
In 2k posts, my only two created threads were both PLD tutorial/information threads =/.
I'll still get called a troll, though, because I hold people to a higher standard. Paladin is not a job someone can just walk up and do "right", and it's not a job that will work in every situation (No job is, ever). Paladin needed a buff for years, one that came in two parts.
1) NMs that would actually swat DDs away like flies.
2) A defensive edge over those DDs significant enough to keep from being swatted away themselves.
Voidwalker NMs fulfilled part 1, and Ochain fulfilled part 2. Now? Paladin is relevant. It just takes a bit of effort to be good at it. But hell, when hasn't it?
Edit: Do you see what I mean? Do you see it? >![]()
Last edited by Greatguardian; 09-18-2011 at 09:27 AM.
I'd like Paladin to be given Curaja, make it like Accession Cure IV, same recast/cast cost, but the ability to mass cure the DDs in the other party would be nice without needing /sch. Especilally since SE doesn't want us having a higher tier Cure...
And give us the HP bonuses from monk, or just give us HP+20% for each of our Defense Bonuses..
In all honestly PLD should have "Enmity Bonus" job traits, start at 30 as enmity +10 and then +5 at 50 70 and 90. That should help with maintaining capped hate, won't help the melee's who don't know how to ride under the cap though.
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