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I had a feeling you were the kind of Moogle that wielded an axe!Good for you!! Moogles would look cooler than Gimli wielding an axe anywho lol.
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Will do ^^
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On the topic of suggestions for Break adjustments, here's a snippet from my Break WS thread:
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If I could name two more, I would name them "Mental Break" and "Spirit Break".
Mental Break & Spirit Break:
• Mental Break: Decreases a targets attack speed while increasing the users Critical Hit Rate. Effects can be bolstered and shared amongst party members according to the above suggested methods for Break WS's.
• Spirit Break:(This suggested effect comes from a poster within my Breaks WS thread named Byrth and I really agree with it, though he suggested the effect for Full break instead. His post)
So the Break effect could be :
-Lowers targets Magic evasion(or Magic DEF) while increasing the users Magic Accuracy. Effects can be bolstered and shared amongst party members according to the above suggested methods for Break WS's.
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Thank you!More WS's to play with, «Yes, Please!». Doesn't have to be exactly like what's suggested here, but just to put it out there:
Weapon Mastery:
Weapon Mastery
•WAR JA lvl 93+: "Weapon Mastery"
Duration: *Edit* 2(maybe 3) successful (weapon skill hits target. If the ws misses the target, the weapon skill charge will not be consumed) weapon skill charges. The possibility of a 3rd weapon skill charge could be random similar to how Seigan + Third Eye works, but at least 2 charges will be guaranteed. An Icon displaying the active JA would disappear once the ws charges have been consumed. The 2-3 ws charges will remain active for up to 2 mins if not used before wearing off.
Certain weapon skills, under certain conditions that are unlocked via this JA that are used for Red and Blue triggering on monsters inside Abyssea will cause them to not trigger for the WAR using this JA only.
Description: “Weapon Mastery”- Temporarily allows a WAR the use of all standard
weapon skills accociated with any weapon being wielded. This does not include quested weapon skills that have not been unlocked previously. If any quested weapon skill was unlocked before the use of Weapon Mastery, the job ability will display the weapon skill in the ability list.
Detailed Description: Once used, the WAR will gain access to previously unlisted weapon skills for 2 mins. This will include job specific standard(or non quested) weapons skills such as Dancing Edge(THF and DNC specific) and Hexa Strike(WHM specific) and others like these. Access to these standard weapon skills, however, will be dependent on the current skill lvl possessed for that weapon. Weapon Mastery will not grant instant bonus skill lvls for a weapon, and thus only unlocks the appropriate weapon skill based on the skill lvls in question. If the WARs skill lvls in all weapons are capped at maximum, all standard weapon skills available for those skill lvls will become available. This also includes Ranged weapon skills like Sidewinder.
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Will take whatever you can give, but could I suggest the "Trade-off" involve sacrificing some of our TP for a bit of survivability in those tight spots & situations? It wouldn't be game breaking, just a nice high recast timer JA that we could rely on should we need a "last-ditch effort" time window of functionality. Unfortunately, Defender needs a lot of work in terms of saving us from punishment lol.
Adrenaline Rush:
• JA lvl 93 "Adrenaline Rush":-Sacrifices a fixed amount of TP upon taking damage each time for a short duration in exchange for a stoneskin-like effect.
Thanks for listening Guys /



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Hate reset is the most annoying thing ever created in this game... even more than Tunga... which uses some form of strange hate reset mess... so, by that logic alone, Provoke will forever have a place in this game lol, though I'm sure some WHM's out there would support it for simpler reasons.