
Originally Posted by
Shoko
Sorry, but I'm going to disagree with most of what you said. Not because it's "wrong", but because the times have changed. It's not 2008 or 2009 anymore, we are in 2011, soon to be 2012, post Abyssea.
It's nice to tell everyone a canned "The relics and mythics were specifically designed to not be realistically obtainable by everyone." speech, but along with the times changing, the method of acquisition of relic has also changed. If relic was better than empyreans right now at this moment, you'd see a large pool of relic holders, close to equal with emps. That's simply how easy Dynamis is now despite complaints about the zones.
Everyone assumes that Dynamis is simply unbearable now, but most of those same people are non-BST soloists or duo/trio crews. A team of 6~8 hitting Dynamis every single day can snipe 200~400 in currency every single run with full TE. Even BST/DNC soloists can make it out with 60~150 currency per run easy, in any zone (try it if you doubt me). I've personally seen people on my server and on BG pump out relics in 1-2 months, starting from scratch and buying close to or no extra currency at all. This does not require you to be "hardcore." It requires you to only have 2 hours to devote to Dynamis each day (and 3-5 friends for very good runs), bare minimum (which is slightly more than the average playtime of a gamer with some semblance of a life outside of MMO gaming).
At this moment, comparisons of mythic weapons to relic or empyrean weapons is very foolish, and very poorly thought out. Not only is there a slew of of assaults, Einherjar, and bosses that you need to kill, but even staying on all of this daily and hitting the requirements hard is 6~8 months of your time minimum. And for that, I honestly feel that these requirements should stay they same, with minor changes that allow for more ampoules and tokens, and tags that should have a fast uncapped output, similar to traverser stones.
Alexandrite in itself is an entirely different story. Right now, this is the hardest and most outdated portion of mythic requirements, period. Three people in Dynamis can have a crappy run and still make it out with 150 currency on average. The same three people can have a perfect run in most of the Salvage zones and exit with 15~50 Alexandrite (50 including the slaughter of all of the Archaic Machinery as well as assuming the Mega Boss does not drop a bag... with TH7+). Something is very wrong if you can sit there for a moment and visualize this.
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I read a post on the first page stating that updated Salvage gear would mean Alex dropping back to "3k" levels. Even that is very unreasonable, as I can't see updated Salvage gear dropping Alex below 6k, due to the fact that +2 armor is not only good, but it's EXTREMELY casual friendly to obtain. In my opinion, Alex should really be cut down to 10 or 15k, or have all Mega Bosses drop a bag 100% of the time or a combination of the two. All of the legwork you have to do prior to even turning in any Alexandrite and after the fact more than justifies the reduction and/or ease of obtaining Alex.
P.S.: I'm that type of guy that Staren mentioned... sitting on a mountain of gil, waiting for Alex to drop inevitably so I can finish up this now 2 1/2 year endevour. Like hell I'm paying 10~12k per Alex, however.