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  1. #21
    Player Suirieko's Avatar
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    Mar 2011
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    106
    Quote Originally Posted by Staren View Post
    @Suirieko mind giving me a link to the stagger stuff for dyna? I've not looked into it because I've only heard bad things about new dyna. I'd like to get this information and give it a try to gain a fresh perspective on it. The group I went in with initially didnt stagger once with a wide range of jobs.
    Dynamis Weakness Trigger Conditions

    Enemy job: RNG THF MNK BST NIN - JOB ABILITY / Any enemy-targetable ability or physical Blood Pact: Rage, except pet commands and possibly Ventriloquy. Pet TP moves (via "Ready" command) will work.
    Enemy job: PLD WAR SAM DRG DRK - Any WEAPON SKILL and some Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills
    Enemy job: WHM BLM SMN BRD RDM - MAGIC / Any magical Blood Pact: Rage or Blood Pact: Ward such as Somnolence, or enemy-targeted spell with the possible exception of cures and Odin.
    You are able to proc during an enemy's 2 hour ability, it seems you can also proc during spell casting
    The number of Time Extensions obtained affect your proc rate:
    • 0-2 ~> None
    • 3 ~> Low proc rate / Blue - Potentially transient Amnesia, or nothing.
    • 4 ~> Medium proc rate / Yellow - Terror/Stops 2-Hour/Able to Re-use 2-Hour
    • 5 ~> High proc rate / Red - Terror/Stops 2-Hour/Unable to Re-use 2-Hour
    source: http://wiki.ffxiclopedia.org/wiki/Weakness_Targeting
    (0)

  2. #22
    Player
    Join Date
    Mar 2011
    Posts
    391
    The revamp for Dynamis -INCREASED- prices on coins, byne bills are double to three times their old values, and decreased availability.
    What? I can't look in a Bazaar without seeing coins these days. The Dynamis revamp made currency much more available. The only coins that seem to have raised in price are Byne bills, and the rest dropped in price by 4k so I'll ignore the 4k rise in price on them.

    A Salvage revamp would do wonders for Alexandrite. Currently we have something like half a dozen Bazaars stocking Alexandrite with well over a dozen seeking to buy it, the price is certainly not going to rise if we have more Bazaars to buy from, if anything it will fall dramatically. If SE announced right now that they'd be doubling the drop rate of Alexandrite, you wouldn't go out and buy more Alexandrite for 12k, you'd at least wait to see how the update affects the pricing and the amount you can farm, and that alone should start pushing the price down before the update even goes live (for example, the price of Phalanx sky rocketed when it was announced for Paladin, think that but in reverse).
    (2)

  3. #23
    Player Staren's Avatar
    Join Date
    Apr 2011
    Posts
    114
    Character
    Staren
    World
    Leviathan
    Main Class
    SAM Lv 99
    Quote Originally Posted by Sotek View Post
    What? I can't look in a Bazaar without seeing coins these days. The Dynamis revamp made currency much more available. The only coins that seem to have raised in price are Byne bills, and the rest dropped in price by 4k so I'll ignore the 4k rise in price on them.

    A Salvage revamp would do wonders for Alexandrite. Currently we have something like half a dozen Bazaars stocking Alexandrite with well over a dozen seeking to buy it, the price is certainly not going to rise if we have more Bazaars to buy from, if anything it will fall dramatically.
    As you point out 3 types of coins they all pretty much evened out, some dropped some rose. Though the prices I see on whiteshells and bronzes are the same on our server as they were before the dynamis update and the bynes have gone up by 5-7k. So -no- adding more to the pool (for if you think that theres an overabundance of coins) will not drastically lower the price of alexandrite. If anything it would stay the same seeing as its 1 item everyone building a mythic needs not 3 types of coin certain people need for certain relics. Also this means you're saying that someone should buy a large portion of their alexandrite instead of earning it? So does SE expect us to buy alexandrite and that it should be a far off goal if we cant avoid the 300mil price tag? None of these reasons make me excited for a revamp unless they provide ways that dont involve buying 75+% of our alexandrite to finish it in a reasonable amount of time.
    (0)

  4. #24
    Player Staren's Avatar
    Join Date
    Apr 2011
    Posts
    114
    Character
    Staren
    World
    Leviathan
    Main Class
    SAM Lv 99
    Also this whole gil being the ticket into an elite piece of gear is just sickening. There are alot of obvious gil buyers walking around with relics and it taints the value/credit/respect given to people who have them.
    (0)

  5. #25
    Player Suirieko's Avatar
    Join Date
    Mar 2011
    Posts
    106
    Quote Originally Posted by Sotek View Post
    What? I can't look in a Bazaar without seeing coins these days. The Dynamis revamp made currency much more available. The only coins that seem to have raised in price are Byne bills, and the rest dropped in price by 4k so I'll ignore the 4k rise in price on them.

    A Salvage revamp would do wonders for Alexandrite. Currently we have something like half a dozen Bazaars stocking Alexandrite with well over a dozen seeking to buy it, the price is certainly not going to rise if we have more Bazaars to buy from, if anything it will fall dramatically. If SE announced right now that they'd be doubling the drop rate of Alexandrite, you wouldn't go out and buy more Alexandrite for 12k, you'd at least wait to see how the update affects the pricing and the amount you can farm, and that alone should start pushing the price down before the update even goes live (for example, the price of Phalanx sky rocketed when it was announced for Paladin, think that but in reverse).
    As it stands, in Phoenix, bazaars selling Alexandrites are extremely rare, since hardly anyone save a few groups do Salvage, and those that do sell them usually sells at 12K to as high as 25K. With market like this, it can't even support a mythic, let alone several.
    (2)

  6. #26
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,274
    on GE, weakness targeting for dynamis is on http://ffxi.gamerescape.com/wiki/Dynamis

    But apparently more people look for the specific subject, so I transferred it over to our http://ffxi.gamerescape.com/wiki/Weakness_Targeting page.
    (0)

  7. #27
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Kimble View Post
    If they have you have to do salvage again to augment salvage gear IE: Kill NM x times to get upgrade or even get 15s, 25s, 35s to break into tatters, and the augments are really good, salvage will be active again and more people will do it meaning more alex in the market.
    I don't think they'll be doing augmented gear with Salvage seeing that they scuttled their plans for that with Relic gear and swicthed to +2 when people almost rioted over it.
    (0)

  8. #28
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Staren View Post
    Also this whole gil being the ticket into an elite piece of gear is just sickening. There are alot of obvious gil buyers walking around with relics and it taints the value/credit/respect given to people who have them.
    How are they obvious? Because they have more gil than you?

    There are lots of ways to easily make mass amounts of gil that don't involve buying it. All it takes is a brain, some research and a complete immunity to boredom and you too can be filthy rich.
    (3)

  9. #29
    Player Tigeriris's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Corvinus
    World
    Ragnarok
    Main Class
    DRK Lv 95
    Everyone wants a great End Game Weapon-Item. But if you truly do not have what it takes, maybe you should be rethinking what you want out of this game and how you're going to get it. As Atomic_Skull said, not everyone who has tons of gil is some gilbuyer or anything of the sort. They just know how to make gil. Not to beat a dead horse, but gil is much easier to make these days than it ever was.

    You don't have to play "a lot" to have a lot. You just need to spend your in game time a bit more wisely. My playtime is roughly 530 days, which is quite a bit. I started playing a few months after CoP release. Made 2 relics in 1 year and 7 months, from just making gil and buying coin.

    Average players should not be able to obtain these items. Thats what empyreans are for.
    (0)

  10. #30
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Tigeriris View Post
    Everyone wants a great End Game Weapon-Item. But if you truly do not have what it takes, maybe you should be rethinking what you want out of this game and how you're going to get it. As Atomic_Skull said, not everyone who has tons of gil is some gilbuyer or anything of the sort. They just know how to make gil. Not to beat a dead horse, but gil is much easier to make these days than it ever was.

    You don't have to play "a lot" to have a lot. You just need to spend your in game time a bit more wisely. My playtime is roughly 530 days, which is quite a bit. I started playing a few months after CoP release. Made 2 relics in 1 year and 7 months, from just making gil and buying coin.

    Average players should not be able to obtain these items. Thats what empyreans are for.
    I sincerely hope you're trolling my good sir!

    Let's tear this down bit by bit:

    You don't have to play "a lot" to have a lot. You just need to spend your in game time a bit more wisely.
    Yes you do. In regards to mythics you have to obtain captain by recording assaults in a book, you get 3 tags a day, 4 if you hold onto one and let it refresh fully, which means you can only do at maximum 4 assaults in a day, then 1 every consecutive day unless you're willing to let your assault tags fully refresh which includes getting an extra tag (or two if already captain) which alone puts you at a week's waiting time.

    Now add in the fact there's 50 (?) assaults, that segment alone is a lot of playtime no matter how assertive you are. This is ignoring the fairly sparse Alexandrite collection phase, The Ampoule collection phase and the Nyzul Token Phase (which takes assault tags also, btw!)

    So yes, in order to get "a lot" even post Abyssea you do need to play this game a lot.

    I started playing a few months after CoP release. Made 2 relics in 1 year and 7 months, from just making gil and buying coin.
    Good for you, relics are easy compared to Mythics, which is what this topic is about. Where's your 2 Mythics in 1 year and 7 months?

    Average players should not be able to obtain these items.
    MMOs that start making a fine line between "average" and 'worthy" players is a dead one.
    (2)
    Dark Knight ~ 90: Yes I actually use a Scythe.

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