Funny enough anyone who knew anything about game design would know a game could change quite a lot more than a movie script would.
Even if you have a concept you're happy with, you could always end up scrapping it near completion and redoing it, the main reason for this is usually engine updates or a new engine that can handle what you want better. This is why games take multiple years to produce unless they're reusing assets from a previous title (e.g DA2 used pretty much every asset from DA.)
Hell if you look at Blue mage NPCs in ToAU areas, notice they don't have the AF hands or shoes. Things change during development. The excuse for not having necromancer was still a cop out though, but it's not the first time SE ignored what they've done to make or excuse an addition to the game. Pretty much every thing we've gotten the pass year was excused (more inv, addon type of updates, level cap raising etc.)


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