PUP actually was first suppose to be Necromancer. It was what they wanted to add but with the way the day night thing worked and undead only suppose to be out at night time outside, they decided to change the job to Puppetmaster.
This was talked about when a little after the announced PUP as the last job that was being added to ToAU.
1UP: The Blue Mages are something that fans have wanted for a long time based on their presence in the history of Final Fantasy. The Corsairs were a bit of a surprise, but the Puppetmaster was a really big surprise since there was never a precedent for such a job in Final Fantasy lore. How did you decide to create the Puppetmaster job class?
KO: In the beginning when we were thinking of new jobs, we were first thinking of a Necromancer type of job, where the job would be able to raise the undead. However, we couldn't have undeads running around in the morning and that would weaken the class, because they'd only be able to work at night. So from there we tried to think of something where the player would be able to use a puppet type of...slave if you will, at all times of day, and that's how we got to Puppetmaster.
http://www.1up.com/previews/ffxi-tre...pager.offset=4
Last edited by Kimble; 09-12-2011 at 05:02 PM.
This in no way suggests that they were ever actually in development of the Necromancer class for the ToAU release. The Necromancer argument is still not viable as to why PUP was given the gear it has for a huge chunk of its leveling process. Even up to 90 there are still so many questionable choices for equip for this job. It's not as if this armor enhances the puppets in any way. So why does it have such useless armor available to throw time/money away on when it could be completely naked (barring animator) and achieve the same thing, up to a point?
PUP is on Hope Staff but not Faith Baghnakhs.
Not that they'd really want to mess with virtue stones anyway but still....
PUP was loaded with mage gear and not melee gear pre-75 beacuse they were afraid it would be Over Powered if it had good melee gear. They were terribly wrong, but that was the idea.
I know it's background and all (from FFXIclopedia), but Hocho has always struck me odd as the only crafting skill item limited to one job (Ninja).
Hayward: Cerberus-San d'Oria
5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]
5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'
DRK has the highest GS skill in game and not allowed to use Mercurial GS.
Also +++++++++ to anyone who brought up mage gear on PUP which is still happening today (see last update).
Finally why does DRG get access to joytoy but not hauby.
Annoyance but not really a big deal: BLUs getting club skill but getting crap for clubs. True Strike, man, gotta get those auto-crits! But really, why give us a skill we can hardly use? So I can bring out my Shellbuster for the occasional proc?
Half the jobs on Avalon Breastplate? That's a lot of non-heavy-armor jobs using a breastplate. ._. MNK, THF, BRD, DNC, PUP, RNG... yet a lot of heavy-armor jobs can't use it.
No hauby on DRG when it could use most heavy armors made me mayad in the past too. >.>
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
pus/sch. that's all folks.
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
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