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  1. #461
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I don't mind DRK losing something in order to gain something... but it has to make sense

    For instance if you lose 10% Accuracy, you need to gain the right amount of damage bonus, STP, and Haste to make up for those 10 hits out of a hundred.

    I know the actual abilities DRK gets aren't so black and white, but seriously. Scarlet Delirium is like giving up 5 minutes of DPS (Cause you probably WILL die if you use the ability to it's maximum potential) for 20~% increased damage.
    (1)

  2. #462
    Player Zoner's Avatar
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    Jul 2011
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    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    Quote Originally Posted by Muras View Post
    Yeah, I'm rather worried about this. Like I said in another post of mine, it could mean they're either ignoring us now, or they're discussing changes among the devs and aren't ready to talk about it yet. Hopefully the latter, but I think it's the former. Currently I feel they're gonna be stubborn and fight tooth and nail to keep Scarlet Delirium useless so that it matches their "vision". Sounds like FF14 all over again doesn't it?
    For added emphasis

    Sounds like FF14 all over again doesn't it?
    I swear so far their stance on dark knight's updates so reminds me of FFXIV alpha/beta. The majority of the community agrees dark knight needs a major overhaul just to be equal to other jobs yet SE seems reluctant to give us anything substantial.
    (0)

  3. #463
    Player Cljader1's Avatar
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    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I wonder when SE is going to issue us drk another response, they seem to live in the sch forum...is there anyone on the development team that loves drk and wants to restore it to glory
    (0)

  4. #464
    Player Zoner's Avatar
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    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    From the SCH forum:

    Quote Originally Posted by Camate
    Based on all of the feedback we have received, we will be making the below changes to SCH:

    • Tabula Rasa
    Effect duration will be changed from 90 seconds to 180 seconds.

    • Embrava
    MP cost will be changed from 30% of your max MP to 20%.
    Changed to make it possible to be used on players outside of your party.

    • Kaustra
    MP cost will be changed from 30% of your max MP to 20%.
    Increased damage slightly.

    As you all have mentioned, since this is an ability/spell that can only be used once every two hours, we revamped it as much as possible.

    The idea of the adjustments this time, including the reason for adding Embrava and Kaustra, is to increase the usage of Tabula Rasa. In the future we will be looking at adjustments other than effect duration, but consider this the first phase.


    There are still a lot of things we would like to adjust, so we are placing SCH adjustments at a pretty high priority for the future as well.
    Guess they're busy trying to make the deadline before the update buffing scholars
    (0)

  5. #465
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zoner View Post
    From the SCH forum:



    Guess they're busy trying to make the deadline before the update buffing scholars

    But what about us, dont we deserve a look, we only got two responses in the period of 2 months for SE
    (0)

  6. #466
    Player Armangetto's Avatar
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    Mar 2011
    Posts
    44
    Character
    Armangetto
    World
    Valefor
    Main Class
    DRK Lv 99
    If I remember correctly the reason they didnt give war or mnk much of anything was they wanted the other dd jobs to play catch up. It doest look like they are doing a great job in that area atm... Im really hoping they are gona revamp Scarlet D. If you look at jp fourms of drk,(by using google translate) they are pretty much are saying the same things we are about how bad it is and the fixes they want to it. We arnt the only ones that get a few responses, I belive drg,nin,war,mnk and a few others are in the same boat when it comes to feed back info.
    (0)

  7. #467
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Difference is nin, war and mnk are fine so far and the new update will buff drgs out there mind with there wyvern getting a 2000 hp stoneskin or something to that effect, drg's are very happy with there update...but what about us Scarlet Delirium is what we get and its being shoved down our throats.
    (0)

  8. #468
    Player Armangetto's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Armangetto
    World
    Valefor
    Main Class
    DRK Lv 99
    Well they did say the update would be late this month so that means about 1 to 2 weeks left. Im hoping they fix it.... Im just beeing too optimistic....
    (0)

  9. #469
    Player Zoner's Avatar
    Join Date
    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    Quote Originally Posted by Armangetto View Post
    Well they did say the update would be late this month so that means about 1 to 2 weeks left. Im hoping they fix it.... Im just beeing too optimistic....
    Don't hold your breath. The update is on the 19th, 10 days away.
    (0)

  10. #470
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    In relation to Scarlet Delirium:

    Honestly the biggest issue with Scarlet Delirium as it is now isn't that it's not a potent ability, because it really can be. The problem is your survivablility when you're HP has been reduced to 10%.

    Even if your WHM is bot-fast and gets you to 100% HP in a split second, you're doing significant amounts of damage on something that you probably shouldn't be feeding TP if it can hit you that hard. So you WILL gain hate.

    The issue, if SD doesn't change at all from it's current position, is enmity. If you're expected to live 60 seconds when your damage is increased by significant amounts (wasn't the formula for SD something like 1% HP = 2% Damage increase?), you need to have either severely increased survivability, or severely decreased enmity accumulation.
    (0)

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