Because I think the full effect of Blood Weapon by random activation would just work better. EnDrain seems like it could be overpowered, and it would also make it so that we can't use EnDark at the same time.
DRK has way too many abilities that are almost good but not quite there because they'd be overpowered at full strength. Making it something that's manually activated, especially overriding EnDark for its full duration, and another take this powerful concept, nerf it, and let DRK use it every now and then would be adding to the problem.
Last edited by Selzak; 09-02-2011 at 09:55 PM.
Blood Weapon should be turned into a Job Ability, leave the ability as it is with it 30 second duration but instead of a 2hr recast time make the recast time 15 mins. Dark also needs a new 2 hr, and we should get a blood weapon type Job Trait as well, where there is a 10% chance that a melee strike can be completely absorbed as hp.
Last edited by Cljader1; 09-03-2011 at 06:18 AM.
Scarlet Delirium still sucks! Go check the feedback thread!
Only works off the most previous hit, and as a front-line job this simply is just unacceptable/stupid.
I can't believe that somebody is sitting in the SE office and comes up with these things and honestly believes they are good ideas.
Dear Dev Team
You are completely incompetent at doing your jobs. Seriously if I performed this poorly at my job I'd be fired. The whole concept of Scarlet Delirium was to help DRK reclaim its spot of King DD yet its use is set at only 1% useful at best. I mean seriously how can you expect a DRK to let a crippling AOE spell or ability slip thru and pretty much kill everyone in range so that we can get a good boost to our damage for 1 min, sure the healers and everyone else is gonna love that one. Hell even at full potency war, mnk, and sam will still outdamage us with very little effort or as you call it for us "SACRIFICE." I just think its time for you to stop going about business as usual and giving us crap and saying its good and start actually listening to what we have suggested over and over again about how to fix this job. STOP BEING COMPLETE IMBECILES AND DO THE JOB WE PAY YOU FOR!!!!!!!!!!!!!!!
Well don't get your hopes up this nonsense has been going on since haste cap addition. I have watched dark knight fall from its grace of king to something lackluster at best.
SE been quite silent about any more changes to Scarlet Delirium, I really hope we're not stuck with it still counting only the 1st hit and 1 min of actual damage increase...
Yeah, I'm rather worried about this. Like I said in another post of mine, it could mean they're either ignoring us now, or they're discussing changes among the devs and aren't ready to talk about it yet. Hopefully the latter, but I think it's the former. Currently I feel they're gonna be stubborn and fight tooth and nail to keep Scarlet Delirium useless so that it matches their "vision". Sounds like FF14 all over again doesn't it?
Vision of crap.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |