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  1. #121
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    It's not up very often on Lakshmi during primetime either.

    Do you think adding more T2 will solve the problem? That will make it more accessible yes, so more people will do it, and those (4-5 linkshells) that are camping it will each camp their own, so it's not like you're going to get a better chance at the upgrade. But wait, now it's easier to upgrade and there's more spawns, you've just attracted the DNC/NINs and PLD/DNCs to come out and solo theirs.

    If Brulo/Maere weren't a waste of time, you'd see a more even split among the zones and while yes, there would still be competition, it wouldn't be as bad. Not to mention, while I think Maere is easier than Ogo, Gamayun most definitely is not. Brulo is harder than all of them so if they dropped a 'normal' amount of souls, then you wouldn't have as many issues because garbage players won't be out at the other two due to the difficulty leaving them to do lolChione and the other zones open to people who don't suck.
    (0)

  2. #122
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Rearden View Post
    Do you think adding more T2 will solve the problem? That will make it more accessible yes, so more people will do it, and those (4-5 linkshells) that are camping it will each camp their own, so it's not like you're going to get a better chance at the upgrade. But wait, now it's easier to upgrade and there's more spawns, you've just attracted the DNC/NINs and PLD/DNCs to come out and solo theirs.
    It may not SOLVE the problem -- but it'd make it better than current, and is a hell of a lot better than upping the T1 upgrade rate.
    (2)
    /人 ‿‿ 人\


  3. #123
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I started farming relic and daurdabla together with a party of 6. 4 month later 1 have one Gjallarhorn, 2 stage 4 spharai. But, 50 Iron clad plates and ...5 colorless souls [ yah IR can be overcamped too... but it might be just my luck]. Fix that. Why is Gjallarhorn twice easier to get than daurdabla lol. I think they should increase the Tier II strength to begin with, make it on par with other body seal NMs strength. This way less seal hunter would be tempted to farm T2s instead of regular pop NM. I mean the difference in strength between a body seal Nm and T2 is night and day. T2 are jokes.
    (0)

  4. #124
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I still don't get why they can't either increase the number of T2 and T3 pops (two of each?) or reduce the repop time (5 minutes?).
    Both of those would help a long way toward addressing the congestion issues.


    Also there's another thing I've never seen SE people comment on, and that they could make in time for next patch.
    Currently the congestion issue is particularly present in Abyssea Uleguerrand because the T3 VNM there has a much higher drop rate on double Colorless Souls compared to the T3 VNMs of the other two zones.
    That's why the majority of people just camp VNM in Uleg instead of Grau and Altep.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #125
    Player Suirieko's Avatar
    Join Date
    Mar 2011
    Posts
    106
    Quote Originally Posted by Elexia View Post
    Honestly, it's the soloer's who are making matters worse. The "overcrowding" comes from soloers trying to compete with groups, not the other way around.
    This. You already have an idea how much I get pissed off when a random joe Ninja soloer or Bob the Beastmen soloer comes out of nowhere and ninja pops an NM while working on empyrean NM, or just for the sake of seals. Sure, it's all fair and all blah blah blah, but it's incredibly rude and annoying. It's like this. "Hey, I see 10 people getting ready to pop Grandgosier, I'll just go ahead and pop it anyway lol."

    This is even worst when it comes to VNM given that even tier 2 VNM have 10 minutes repops and SOME can solo some tier 3 VNMs. It's really, really annoying.

    When it comes to making tier II VNM easier to get, while it's a nice change and all, the only thing I think about, in that case is. "Uh, not sure if want" because many people said it perfectly, it is only going to make matters worse.

    No, I'm not saying make it so people CAN't solo, but I am saying, get rid of the bottlenecking issue that comes with VNM, especially in the case of Empyrean harp and shield.
    (1)
    Last edited by Suirieko; 09-09-2011 at 06:07 PM.

  6. #126
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    really? Ullegerand and ALtepa T2 are just legends for me. Ive never succeded poping them.They are literally popthe second the srver loads them.
    (0)

  7. #127
    Player Suirieko's Avatar
    Join Date
    Mar 2011
    Posts
    106
    Quote Originally Posted by Zhronne View Post
    I still don't get why they can't either increase the number of T2 and T3 pops (two of each?) or reduce the repop time (5 minutes?).
    Both of those would help a long way toward addressing the congestion issues.


    Also there's another thing I've never seen SE people comment on, and that they could make in time for next patch.
    Currently the congestion issue is particularly present in Abyssea Uleguerrand because the T3 VNM there has a much higher drop rate on double Colorless Souls compared to the T3 VNMs of the other two zones.
    That's why the majority of people just camp VNM in Uleg instead of Grau and Altep.
    Not to mention that Tier 3 VNM is also MUCH easier to do as well. Hell, Level 95, may just make it soloable.
    (0)

  8. #128
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Though we won't be able to make it in time for the upcoming version update [..]
    Aside from this update being useless, this excuse strikes me as pretty odd. It's adjusting the "drop" rate. It's adjusting a number, isn't it? I can't imagine that taking too long. I don't believe that it requires extensive testing and complex calculations before you can update it. Or is that why things take so unnecessarily long to adjust?
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #129
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kari View Post
    This is bad.
    It's not going to help people farming VNMs for Colorless souls or what-have-you.
    If anything, it'll hurt those that farm VNMs for easy Pearlescent Lights.

    IMO, make 5 T2s, 3 T3s, and increase the rate of T2 > T3 upgrades. [Maybe make Red proc affect upgrades?]
    You made 3 ???s for most of the popular NMs, this isn't even close to as helpful but still better than current.

    Having T1s upgrade to T2s easier will only make that person who's farming a T2 pop get to the competition zone easier. >_>
    Red = upgrade or higher upgrade would be a god send. As for the multiple pops, how long have we been asking for them to increase the spawns for the monsters that you need KIs from to pop the empyrean trial dropping NMs? I can't count how many times I've had to wait 40min because a JP shell or a large NM shell had to pop 18~ NMs in latheine, that doesn't add challenge, it adds rage. The sheer cut throat nature of the empyrean NMs is mind boggling especially during prime times for time spawn NMs... I think they should come up with an alternitive way of going about getting the empyrean upgrade items in general... maybe high kidred crest BCs? lol
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  10. #130
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Arcon View Post
    Aside from this update being useless, this excuse strikes me as pretty odd. It's adjusting the "drop" rate. It's adjusting a number, isn't it? I can't imagine that taking too long. I don't believe that it requires extensive testing and complex calculations before you can update it. Or is that why things take so unnecessarily long to adjust?
    That's obviously not the reason. The reason is that they're probably not 100% sure yet, they want to "monitor" several things and probably do other adjustements as well, which haven't been mentioned by Camate.
    One thing they want to "monitor" for sure is our reaction to Camate's announcement

    That's why they "won't be able to make it in time for next update", not because it requires time to change that variable.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

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