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  1. #91
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I don't think you guys get it. You do realize vnms drop seals right? You do realize that poeple farm those seals and don't want it to change colour right? You do realize the simple solution is to force a way to change colour right? Like a trigger?

    How about adding more possible vnm pops, one pop every 15 mins is unacceptable just like one ??? on the emp. weapon nms unacceptable. how about you fix those issues, the right way, not in the easiest laziest way.

    and what you mean not in time, I bet all you have to do is change a value in the string, take you a minute to do, is that too hard?
    (3)

  2. #92
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by xbobx View Post
    I don't think you guys get it. You do realize vnms drop seals right? You do realize that poeple farm those seals and don't want it to change colour right? You do realize the simple solution is to force a way to change colour right? Like a trigger?

    How about adding more possible vnm pops, one pop every 15 mins is unacceptable just like one ??? on the emp. weapon nms unacceptable. how about you fix those issues, the right way, not in the easiest laziest way.
    I get that VNMIIs drop seals, but imagine 4-5 emp soloers along with 1-3 seal parties camping one VNMII. That's how bad it will be once they make this change. The t1>t2 was to make it to where t2s wouldn't be overcamped imo.

    I do agree that the simple solution is adding multiple T2s/T3s in the zones as they did with Glavoid and such.
    (1)

  3. #93
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Vagrua View Post
    I get that VNMIIs drop seals, but imagine 4-5 emp soloers along with 1-3 seal parties camping one VNMII. That's how bad it will be once they make this change. The t1>t2 was to make it to where t2s wouldn't be overcamped imo.

    I do agree that the simple solution is adding multiple T2s/T3s in the zones as they did with Glavoid and such.
    Honestly, it's the soloer's who are making matters worse. The "overcrowding" comes from soloers trying to compete with groups, not the other way around.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  4. #94
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Meh, T1 change rates are acceptable I guess, and T2 for that matter. The problem I see is there only being one VNM T2 and 3... that's supposed to feed a server of 50,000ish characters. And sure, these things aren't camped 24/7. But what matters here is prime time hours and a VNM3 is probably lucky to run around for a hour or so before it's murdered by cold blooded adventurers. A VNM3 in heroes areas probably doesn't have longer than 5 min and is often nabbed the moment it spawns. VNM2s in scars and heroes areas, all day long, might as well be on the endangered species list.

    The deal here is that while there may be pop items you need to do other NMs and there's tiers of that and all, fighting those things are often as simple as buying items from the AH and hitting red proc. I mean I get what SE's stance on this is and I'm sure the maths add up, but reality is reality. I can go buy pop items for Amarok at any given time to get KI for Orthrus pop. I cannot say the same thing for VNMs. Competition possibilities aside, I'm forced to wait for color changes and 15m-1h respawns of T2/3. I wait how long between Amarok/Orthrus? Like 1 minute? So to kill 1 Orthrus and 1 whateverVNM3, it's like 15 minutes vs 3 hours. That's where I stand when I suggest VNMs need improving. Math and balance be damned.

    Quote Originally Posted by Elexia View Post
    Honestly, it's the soloer's who are making matters worse. The "overcrowding" comes from soloers trying to compete with groups, not the other way around.
    Are you trying to say soloers are in the wrong here or something? Does it have to matter? Do you feel a group has a right over 1 person to camp something? Come on, now. I thought we got past that mentality once ToAU came around and people stopped fighting BSTs over CP camps. I guess maybe Abyssea hasn't done much to kill the idea and soloers aren't helping either by refusing offered help by groups so they don't have to wait around but still. Let's not turn our cause into finger pointing at each other about who's fault congestion is.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  5. #95
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    We need a real solution, not just another bottleneck. Adding more cars to the freeway never helps traffic, you gotta build more lanes!

    Help us out Camate!
    (2)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  6. #96
    Player Jeffil's Avatar
    Join Date
    Jun 2011
    Posts
    16
    Character
    Jeffil
    World
    Cerberus
    Main Class
    WAR Lv 99
    My huge issues are the rate which T2 changes to T3 and the respawn time of the T2. Currently I sit 0 for 7 on my current T2 abyssite on Chione. Ok fine I have dumb luck, but remember i'm waiting 10-15 minutes to try again to convert to T3. That means I have spent minimum 1 hour 10 minutes (of course longer since she doesn't always pop 10 min after and of course it actually takes a little time to kill her) on this. In that time I could've easily gotten another emp item x10 or more.

    Either reduce the repop time of the T2 VNM or increase the rate which T2 changes to T3. To answer the previous poster's question about seal farming on vnm - if you don't want it to change, just hold onto the T3 for that zone and get another T2. Then it won't change!
    (1)

  7. #97
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    SHould have been Colored>Tier 3 not Clear>Colored. Clear is a 5min repop Tier2 is a 15min repop. This also makes hunting Tier1s for Pearl more annoying.
    (3)

  8. #98
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,223
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by AldielQuetz View Post
    We need a real solution, not just another bottleneck. Adding more cars to the freeway never helps traffic, you gotta build more lanes!

    Help us out Camate!
    They're not adding cars to the freeway. They're making the cars go faster.
    (1)

  9. #99
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Add the colorless soul drops so that every Mega Boss in abyssea can drop 1 and only one. And ONLY if you get red yellow or blue... knowing SE they will make it so its red yellow AND blue.. but I digress..

    There you go. Congestion relieved - more accessible - still a pain in the ass.
    (2)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  10. #100
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Why is it so hard to understand the problem?

    Colorless souls go for 300~500k a piece. Not the T3 pop. Each Colorless Soul. 22,500,000~37,500,000 gil per Ochain. You're looking at ANOTHER 18,750,000 for Daurdabla simply in Dhorme Khimaira pop items. Not to mention Ironclad pops go from 50k total to 200k total. In gil, these are worth up to 80mil.

    Why are Colorless souls going for such high prices? Because its near impossible to farm them because of "congestion."

    Empyrean weapons are supposed to be the cheap route, and they are still much cheaper even if you completely buy it at top price, but it's next to impossible to camp these without third party programs because there are dozens of Daurdablas in production, even more Ochains, and even more still people that simply want seals.

    It's highly impractical to go out and farm these as a LS in peak times because of this congestion.

    This new update is nice- but it's DEFINITELY not what VNM needs.
    (6)

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