Did ya'll see that SCH 2 hour ability has just been extend from 60 seconds to 3 Minutes and both there new 2 hour spells greatly enhanced, while "Blood Weapon" still remains at 30 seconds. What you think about that...
Did ya'll see that SCH 2 hour ability has just been extend from 60 seconds to 3 Minutes and both there new 2 hour spells greatly enhanced, while "Blood Weapon" still remains at 30 seconds. What you think about that...
Pretty much how I feel. Currently I have little to no faith in them improving DRK in the right way. My only hope is that this super long silence from them not replying to any of the recent feedback threads on DRK is an indication of them seriously brainstorming actual solutions.
The lack of attention to drk is really depressing, tabula rasa 3 mins SE, and we cant get a blood weapon tweak. Cmon SE please throw us a bone
They don't like dark because they think we are a bunch of emo kids wanting "overpowered" abilities. They in turn give the "other melee" every jacked up thing under the sun to enhance their killing prowess. I use the "other melee" and it pisses me off they have made dark out to this fail job where you can be full gear and still be sub par to AH melee by comparison. Either fix the job to what it was formerly before this 2nd dev. crew took over or delete it. It had a purpose back then and it's fallen of a cliff since.
I really like the thought of turning Blood Weapon into a JT. Never thought of fixing the ability that way, but it seems like it could work. 5-10% proc. rate would probably be fine, though I can understand that 10% would be seen as overpowered. It all comes down to how much HP you want to get back from it vs. the activation chance, imo.
In the slim, offchance that SE does actually change Blood Weapon to something like this, what do you think they could give us for a new two hour?
Probably something lame like "Suicide" - one hit duration, player sacrifices their life to do a paltry amount of dmg to the mob. Ya know, like Mijin only not cool in anyway.
I've all but given up hope just like I have with RDM and THF. I mean yes, the LR Update was a pot of gold at the end of a rainbow but it falls after a hurricane of fail instead of the sweet rainstorm of awesome like the other DD jobs.
That being said and back to OP, I'd like to see Blood Weapon either turned into a JA or give a little love. Seriously, there's a test server now! I particularly like the job trait idea of making it even 5% proc rate, though I'd honestly rather a minute duration over a 30s duration, and a 5 minute recast is perfectly fine as well. If it's to remain a 2hr and we must remain constrained to 30s ( come ON 1 minute wouldn't break anything), go ahead and restrict it to while using 2 hand weapons ONLY so we can put the terrible K Club affliction forever in it's 10 foot grave. Other wise .. hit delete and give use something equally useless but equally entertaining .. like Geomancer or Alchemist ... or Twinkle Toes 2.0.
Blood weapon is the weakest 2hr in the game, did you guys know that war's "Mighty Strikes" last 45 secs and it makes ALL physical attacks critical including weapon skills and multi-hit weapon skills there all made into critical attacks. While "Blood Weapon" is 30 secs and has absolutely no effect on weaponskills of any kind.
If they want to keep blood weapon as our 2hr then it needs to be improved, purposed fix: Under the effect of Blood Weapon the dark knight absorbs ALL forms of weapon damage, including weaponskills, standard melee attacks, weapon bash etc all forms of weapon damage is absorbed by the drk, and they can keep duration at 30 secs.
Although I much rather have Blood Weapon as a Job Ability that we can use every 15 mins if the ability remains in its current state. This is NOT to much to ask for dragoon 2hr was "Called Wyvern" and SE changed it to a 20 min JA and gave them a new 2hr, drk should get a similar fix. If SE decide's to give us such a fix I purpose an idea for our new 2hr:
Two Hour Ability
Dark Ascension: Reset the timers on all dark magic spells and doubles its potency, while casting dark magic the drk cannot be interrupted. Duration 30 secs
What this would mean is that the dark knight gain the ability to absorb double damage from drain spells and dread sprikes would also absorb double damage while under the effect thus aiding in replenishing the drk's hp. A true save your ass the drk's got it 2hr.
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