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  1. #1
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99

    Blood weapon discussion + Suggestions for a JA/JT version

    I just thought it would be good to discuss this in one place.

    First thing i want to bring up is that Blood weapon isn't useless

    When used w/ high haste and souleater it makes a DRK near invicible and most DD pretty much can't keep you in those 30 secs.

    As for updating i see no harm in tweaking it to be a little stronger or making it a 5/10 min job abilty with the same duration.

    If it was only to be tweaked i would suggest a 1 min duration w/ an added bonus to 2handed weapons (like maybe doubles souleater effect or gives a +50% Crit rate/Crit DMG buff) to make it really pack a punch on our main weapons.

    For a job abilty i think it being every 30 sec every 5-10 mins is enough it's really strong as it is.

    One other thing i'd like people to consider when discussing this is that alot of other 2hrs are either very sititational as well.

    The best idea i've heard for this is just make a JT that allows DRK to drain the full DMG of the weapon 5-10% of the time then that could be DRK version of DA/TA/Counter ect
    (0)
    Last edited by Rezeak; 09-16-2011 at 04:50 PM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #2
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Job trait, 10% activation.


    Yes please.
    (2)

  3. #3
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I would love it we got a Blood Weapon Job Trait added, and keep current Blood weapon ability
    (0)

  4. #4
    Player NeoLionheart's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Leondimas
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Right now, somewhere out there, there is a newbie DRK using Blood Weapon for the first time.

    Miss.
    Monster hits Player for xxx damage.
    Monster hits Player for xxx damage.
    Player hits Monster for xxx damage.
    Player drains xxx HP from Monster.
    Monster hits Player for xxx damage.
    Monster hits Player for xxx damage.
    Miss.
    Player's Blood Weapon effect wears off.


    Player: .......
    (3)

  5. #5
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Urteil View Post
    Job trait, 10% activation.
    I think 10% is too high. Even 5% sounds too high unless there is a piece of gear tied to it, or if it was merited. Maybe if it was a subbable ability, you could have it at 5%, but increase to 10% with merits, but this is still a bit far in my mind. Even a 5% activation would be a very strong job trait.

    I don't see a 10% effect outside of a decaying stance effect or lots of gear, unless it only has half effect.

    I definitely see this as a job trait, even if it is only from gear. As always, Dark Knight's two hour is fine.
    (0)

  6. #6
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by NeoLionheart View Post
    Right now, somewhere out there, there is a newbie DRK using Blood Weapon for the first time.

    Miss.
    Monster hits Player for xxx damage.
    Monster hits Player for xxx damage.
    Player hits Monster for xxx damage.
    Player drains xxx HP from Monster.
    Monster hits Player for xxx damage.
    Monster hits Player for xxx damage.
    Miss.
    Player's Blood Weapon effect wears off.


    Player: .......

    Thats exactly how it went for me, before the LR update. The reason why SE is paying no attention to "Blood Weapon" is because of that damn kraken club, worst thing to ever happen to drk. SE can make blood weapon effect 2hd weapon only, and that can free up they're conscious to turn blood weapon into a 15 min job ability. I think we need to start up a petition against the kraken club if thats indeed what's keeping SE from improving drk's blood weapon capabilities.
    (0)

  7. #7
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    I'd like to see the duration extended to 1minute, and that the drain would be damage added to the hit damage.
    (0)

  8. #8
    Player Armangetto's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Armangetto
    World
    Valefor
    Main Class
    DRK Lv 99
    I would love to see Blood weapon as a regular job ablity or job trait but because SE gave us the last resort update, they probably wont. Because of the last resort update we can get back to full hp in just a few swings and still maybe have 10 15 secs left, maybe even more if DA procs. Still would be nice though.
    (0)

  9. #9
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by NeoLionheart View Post
    Right now, somewhere out there, there is a newbie DRK using Blood Weapon for the first time.

    Miss.
    Monster hits Player for xxx damage.
    Monster hits Player for xxx damage.
    Player hits Monster for xxx damage.
    Player drains xxx HP from Monster.
    Monster hits Player for xxx damage.
    Monster hits Player for xxx damage.
    Miss.
    Player's Blood Weapon effect wears off.


    Player: .......


    LOL thats awesome and so very true. Unfortunately without haste and marches its not much better at 90.
    (0)
    Masamune
    Arma up next!

  10. #10
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    It can be added and easily scaled tho i mean 5-10% activation rate or (Delay after haste)/2000 or only restores 25% of DMG dealt

    Either way i see no reason SE couldn't add something minor like this to DRK it fits the job and makes them a little less of an MP sponge.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

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