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  1. #101
    Player
    Join Date
    Mar 2011
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    960
    Level BLU, the second best healer in FFXI.
    (4)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  2. #102
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    Reaux makes an excellent point, in my opinion. FFXI is a game that needs to completely revamp how it sees casting classes working in parties. Red Mages and other hybrid casting jobs shouldn't have to resort to emulating a specialist's role in a party in order to be valuable. SCH is practically -designed- to try to do other job's roles better than they can, though it is admittedly having problems with healing currently. This is poor design.

    In my opinion SE needs to do the opposite of what this suggestion proposes. Make hybrid jobs worth a spot in a party on their own merits. Give them unique enhancing or enfeebling effects that actually matter, just as Earthen Armour has earned Summoner a spot in some Voidwatch matches. Things like AoE Boost spells that WHM has should have gone to RDM and been made party member targettable - quick to cast, potentially powerful enhancements that would be unique to RDM. Likewise, Addle should have remained RDM exclusive.

    And yeah, I'm REALLY not looking forward to Boost-STR. If they were party member targettable then it wouldn't be too awful, but SE has recently said that AoE self-target enhancing is supposed to have a "risk" attached to it so they won't change it. Ridiculous.
    (0)

  3. #103
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Reaux View Post
    WoW 1 main healer = Priest, the rest are hybrids that don't ever match in healing prowess unless a Druid goes full healing spec.

    Rift I havent played so I cannot talk about it.

    FF14 1 main healer = Conjurer, Thaumaturge is a main enfeeble with some healing support: in fact most of it's heals are now single target only with higher MP/HP sacrifice.
    LOL, you have obviously have not played WOW at all or FF14, we're done here. Cya.
    (0)

  4. #104
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jerbob View Post
    And yeah, I'm REALLY not looking forward to Boost-STR. If they were party member targettable then it wouldn't be too awful, but SE has recently said that AoE self-target enhancing is supposed to have a "risk" attached to it so they won't change it. Ridiculous.
    I don't mind running in, its the cast time and even worse, the duration on these things. Okay, mainly the duration.
    (0)

  5. #105
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    That's why I think it's so ridiculous - most white mages are able to tell when it's safe to run in and cast things (although when we've got bar-status, bar-element, auspice and boost-whatever to cast it's stretching the TP move window a little if they drop at bad times...) so the risk aspect isn't really a problem at all. Like you say, it's the time wasted.

    I do have a problem running in, though, because it wastes time and if I'm busy then I can't always put things back up when they need to be back up. Keeping people alive and enfeeble-free is always going to be a higher priority to me than boosting attributes, though obviously bar-element is more critical. Casting from the back line on target would be quick and painless, less prone to lag spellcasting interrupts and the like, and because we already know when it's safe, there's no difference in the risk. I just wish SE could see that.
    (0)

  6. #106
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Sparthos View Post
    Level BLU, the second best healer in FFXI.
    It's completely broken and retarded that blu is a better healer than SCH and RDM -_-
    (3)

  7. #107
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Shiyo View Post
    It's completely broken and retarded that blu is a better healer than SCH and RDM -_-
    It may be odd but the viable healer everyone is whining for is there. SCH and RDM need an intermediate cure between 4 & 5 but in the meantime we're all free to use Blue Mage as a backup healer as it's more than capable of operating in the role - moreso with the addition of White Wind coming.

    It isn't like SCH and RDM doesn't have advantages over BLU - Pro/Shell/Barspells being the most obvious.
    (3)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #108
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Reaux View Post
    WoW 1 main healer = Priest, the rest are hybrids that don't ever match in healing prowess unless a Druid goes full healing spec.
    Lol? You clearly never played WoW or you played it like in the Vanilla days?
    There are not 10 classes btw, you need to consider all the specs.
    There are 10 "macro-classes", but each class has 3 different specializations.
    For example take Priest, you can be a Shadow Priest (ranged dps), a Discipline Priest (damage mitigation healer) or a Holy Priest (your standard healer with a lot of AoEs etc).

    Or take Druids: they can be Balance (ranged dps), Feral (tank or melee dps) or Restoration (healer).

    Then you have Shamans: Elemental (ranged dps), Enhancement (melee dps), Restoration (healer).

    That's a grand total of 5 different healers. Each has its pros and cons but all of them are "main healers" and while excelling in certain field, can be efficiently used in every circumstance.

    It's the same with tanks, you have 4 of them: Feral Druid, Protection Paladin, Protection Warrior, Frost Death Knight.

    Dunno where or when you got that info but it's wrong and has been wrong at least since The Burning Crusade expansion, if not earlier.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #109
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Giving Cure V to RDM or SCH would just replace WHM as main healer. True WHM is better are aoe curing, etc. But in those type of events where that is an issue, you usually wouldn't have more than the tank on the mob anyways.

    While cure IV might not be "enough" to be a main healer, its more than enough to support heal. You toss a Cure III or IV, WHM tosses a cure III or IV and whoever you are healing will most likely be back to full.
    (0)

  10. #110
    Player
    Join Date
    Mar 2011
    Posts
    274
    Quote Originally Posted by Kimble View Post
    Giving Cure V to RDM or SCH would just replace WHM as main healer. True WHM is better are aoe curing, etc. But in those type of events where that is an issue, you usually wouldn't have more than the tank on the mob anyways.

    While cure IV might not be "enough" to be a main healer, its more than enough to support heal. You toss a Cure III or IV, WHM tosses a cure III or IV and whoever you are healing will most likely be back to full.
    Okay, except for the fact that any job going /whm has access to Cure IV. I'm not sure how this post addresses the issue of RDM or SCH being mediocre healers. You're basically saying it's okay for a DRK/WHM to have the same curing potential as a RDM (minus some cure potency gear). If that is indeed what you're arguing then fine, but I think most would agree something is a little off about that.
    (2)

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