Level BLU, the second best healer in FFXI.
Level BLU, the second best healer in FFXI.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Reaux makes an excellent point, in my opinion. FFXI is a game that needs to completely revamp how it sees casting classes working in parties. Red Mages and other hybrid casting jobs shouldn't have to resort to emulating a specialist's role in a party in order to be valuable. SCH is practically -designed- to try to do other job's roles better than they can, though it is admittedly having problems with healing currently. This is poor design.
In my opinion SE needs to do the opposite of what this suggestion proposes. Make hybrid jobs worth a spot in a party on their own merits. Give them unique enhancing or enfeebling effects that actually matter, just as Earthen Armour has earned Summoner a spot in some Voidwatch matches. Things like AoE Boost spells that WHM has should have gone to RDM and been made party member targettable - quick to cast, potentially powerful enhancements that would be unique to RDM. Likewise, Addle should have remained RDM exclusive.
And yeah, I'm REALLY not looking forward to Boost-STR. If they were party member targettable then it wouldn't be too awful, but SE has recently said that AoE self-target enhancing is supposed to have a "risk" attached to it so they won't change it. Ridiculous.
That's why I think it's so ridiculous - most white mages are able to tell when it's safe to run in and cast things (although when we've got bar-status, bar-element, auspice and boost-whatever to cast it's stretching the TP move window a little if they drop at bad times...) so the risk aspect isn't really a problem at all. Like you say, it's the time wasted.
I do have a problem running in, though, because it wastes time and if I'm busy then I can't always put things back up when they need to be back up. Keeping people alive and enfeeble-free is always going to be a higher priority to me than boosting attributes, though obviously bar-element is more critical. Casting from the back line on target would be quick and painless, less prone to lag spellcasting interrupts and the like, and because we already know when it's safe, there's no difference in the risk. I just wish SE could see that.
It may be odd but the viable healer everyone is whining for is there. SCH and RDM need an intermediate cure between 4 & 5 but in the meantime we're all free to use Blue Mage as a backup healer as it's more than capable of operating in the role - moreso with the addition of White Wind coming.
It isn't like SCH and RDM doesn't have advantages over BLU - Pro/Shell/Barspells being the most obvious.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Lol? You clearly never played WoW or you played it like in the Vanilla days?
There are not 10 classes btw, you need to consider all the specs.
There are 10 "macro-classes", but each class has 3 different specializations.
For example take Priest, you can be a Shadow Priest (ranged dps), a Discipline Priest (damage mitigation healer) or a Holy Priest (your standard healer with a lot of AoEs etc).
Or take Druids: they can be Balance (ranged dps), Feral (tank or melee dps) or Restoration (healer).
Then you have Shamans: Elemental (ranged dps), Enhancement (melee dps), Restoration (healer).
That's a grand total of 5 different healers. Each has its pros and cons but all of them are "main healers" and while excelling in certain field, can be efficiently used in every circumstance.
It's the same with tanks, you have 4 of them: Feral Druid, Protection Paladin, Protection Warrior, Frost Death Knight.
Dunno where or when you got that info but it's wrong and has been wrong at least since The Burning Crusade expansion, if not earlier.
And the autumn of life has finally come
with the promise of winter thaw.
Giving Cure V to RDM or SCH would just replace WHM as main healer. True WHM is better are aoe curing, etc. But in those type of events where that is an issue, you usually wouldn't have more than the tank on the mob anyways.
While cure IV might not be "enough" to be a main healer, its more than enough to support heal. You toss a Cure III or IV, WHM tosses a cure III or IV and whoever you are healing will most likely be back to full.
Okay, except for the fact that any job going /whm has access to Cure IV. I'm not sure how this post addresses the issue of RDM or SCH being mediocre healers. You're basically saying it's okay for a DRK/WHM to have the same curing potential as a RDM (minus some cure potency gear). If that is indeed what you're arguing then fine, but I think most would agree something is a little off about that.
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