You give people Cure V they'll complain about being forced to focus on healing. You don't give people Cure V and they'll complain about not being able to heal effectively.
I'd rather complain about things I have to do than Things I can't do.
Yeah SE hurry up and give Rdm Cure V so they can move on to continuously whining about the next thing they can't do as well as another job (let's see you spent years crying about not being able to melee as well as a DD job, now it's crying over healing capacity, so I guess next is to cry that you can't nuke as well as Blm). As for Addle, you guys can keep it. I don't recall Whms ever asking for it, nor do we want it. Hell you can have Cure V (and VI for that matter) and Regen III; SE can give Whm a job trait that scales up allowing us to break the hard cap on cure potency and a few additional pieces of gear that have enhanced Regen potency on them.
Is it weird that I think both of these statements are totally true and agree with both of them?
I think an awesome solution would be to increase the effect that MND and Healing Magic Skill have on Cure VI and give other jobs Cure V. If a decent White Mage's Cure VI were an assured full-cure for anybody outside of Abyssea, the spell wouldn't be the best thing since sliced meat but at least it wouldn't feel like "a worse Cure V for times when Cure V is down".
Unique methods of preventing people from dying would be super awesome, but given how incredibly "unique" stuff like Adloquium and the Animus spells turned out, I think the first reaction to such spells being announced would be fear. The second would be anger. The third would be split between acceptance and complaining about some aspect of Summoner.
I'd rather laugh at people who refuse to perform a function of their job, while it adds more depth to my job and allows me to do more things, thus have tons more fun.
There is no reason for a MMO with 20 jobs to have ONE viable healer in every situation imaginable. If you cannot see this, you are blind.
Oh look, more WHM curebots who are scared RDM / SCH will take their job away (again). WHMs were only unwanted in merit parties. You were never replaced.
We don't want your job. We want to be able to support you. Cure IV isn't good enough for that.
RDMs and SCHs really need to get over being left out in Abyssea, because a lot of the time it was either due to the ignorance of the playerbase or they planned on farming stuff during Light proc.
RDM or SCH can main heal the vast majority of seal NMs, they can main heal some Empy NMs, etc. I'd rather see both jobs get some more unique abilities rather than Cure V; it is nice that SCH and RDM are getting more cure potency next update.
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