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  1. #61
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    INB4 they raise the level of Cure IV to 50 for WHM to "fix" this problem.
    Lol, sounds like something they would do.
    (0)

  2. #62
    Player Azagthoth's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Azagthothe
    World
    Bismarck
    Main Class
    MNK Lv 99
    You give people Cure V they'll complain about being forced to focus on healing. You don't give people Cure V and they'll complain about not being able to heal effectively.
    (4)

  3. #63
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I'd rather complain about things I have to do than Things I can't do.
    (5)

  4. #64
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    I'd rather complain about things I have to do than Things I can't do.
    ^
    This, many many times.
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #65
    Player Salvation's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    22
    Character
    Salvation
    World
    Shiva
    Main Class
    WHM Lv 99
    Yeah SE hurry up and give Rdm Cure V so they can move on to continuously whining about the next thing they can't do as well as another job (let's see you spent years crying about not being able to melee as well as a DD job, now it's crying over healing capacity, so I guess next is to cry that you can't nuke as well as Blm). As for Addle, you guys can keep it. I don't recall Whms ever asking for it, nor do we want it. Hell you can have Cure V (and VI for that matter) and Regen III; SE can give Whm a job trait that scales up allowing us to break the hard cap on cure potency and a few additional pieces of gear that have enhanced Regen potency on them.
    (3)

  6. #66
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Economizer View Post
    Imagine if Black Mage had a nuke that costed one hundred more MP to do one hundred more damage. This is pretty much what Cure VI is to a White Mage.
    Quote Originally Posted by Daniel_Hatcher View Post
    The fact Cure IV doesn't cut it anymore is the reason the jobs need Cure V.
    Is it weird that I think both of these statements are totally true and agree with both of them?

    I think an awesome solution would be to increase the effect that MND and Healing Magic Skill have on Cure VI and give other jobs Cure V. If a decent White Mage's Cure VI were an assured full-cure for anybody outside of Abyssea, the spell wouldn't be the best thing since sliced meat but at least it wouldn't feel like "a worse Cure V for times when Cure V is down".

    Unique methods of preventing people from dying would be super awesome, but given how incredibly "unique" stuff like Adloquium and the Animus spells turned out, I think the first reaction to such spells being announced would be fear. The second would be anger. The third would be split between acceptance and complaining about some aspect of Summoner.
    (2)

  7. #67
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by FrankReynolds View Post
    I'd rather complain about things I have to do than Things I can't do.
    I'd rather laugh at people who refuse to perform a function of their job, while it adds more depth to my job and allows me to do more things, thus have tons more fun.

    There is no reason for a MMO with 20 jobs to have ONE viable healer in every situation imaginable. If you cannot see this, you are blind.
    (5)

  8. #68
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Oh look, more WHM curebots who are scared RDM / SCH will take their job away (again). WHMs were only unwanted in merit parties. You were never replaced.

    We don't want your job. We want to be able to support you. Cure IV isn't good enough for that.
    (2)

  9. #69
    Player Azagthoth's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Azagthothe
    World
    Bismarck
    Main Class
    MNK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    I'd rather complain about things I have to do than Things I can't do.
    RDMs and SCHs really need to get over being left out in Abyssea, because a lot of the time it was either due to the ignorance of the playerbase or they planned on farming stuff during Light proc.

    RDM or SCH can main heal the vast majority of seal NMs, they can main heal some Empy NMs, etc. I'd rather see both jobs get some more unique abilities rather than Cure V; it is nice that SCH and RDM are getting more cure potency next update.
    (1)

  10. #70
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zatias View Post
    Oh look, more WHM curebots who are scared RDM / SCH will take their job away (again). WHMs were only unwanted in merit parties. You were never replaced.

    We don't want your job. We want to be able to support you. Cure IV isn't good enough for that.
    Right, that was a lot of supporting RDM did at 75 healing. They were the sole healer for about 1/2 the events in game, if not more.
    (2)

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