And dropping the PS2 won't change the fact that all other versions are ports of the original PS2 version and will need to be rewritten from scratch regardless to do most of the things you want it to do.
And dropping the PS2 won't change the fact that all other versions are ports of the original PS2 version and will need to be rewritten from scratch regardless to do most of the things you want it to do.
That is a Lie. You have No Idea how the code is written. SE has all ready blamed a bunch of different game limitations on PS2 memory and storage issues. I don't think anybody is expecting a new battle system, High Definition 3-d graphics and THX surround. Most people just want basic functionality like a better auto-translate library, more storage, new skins and possibly (Ghasp!) a bandwidth increase from 56k. Quit spreading FUD.
I doubt they will make it for PS3 though because there is little chance for return on investment.
Last edited by FrankReynolds; 09-03-2011 at 02:22 PM.
Proving that would require decompiling the code, which is totally against the license agreement/ToS/etc. Just like Windower.
But even discounting that, there's Occam's Razor. The PS2 code was written nearly a year before the PC version, and even at launch it was cheaper and easier to port the PS2 version than to write a dedicated PC client from scratch.
Everything else being a port of the PS2 version also explains a lot of idiosyncrasies, like the separate RGB corrections in other versions as well as the many graphical glitches (e.g. airship jumping to the dock at the last second rather than docking smoothly) that do not occur in the PS2 version.
Insisting that the PC and Xbox clients were built from the ground up is like claiming the bailing wire, duck tape and Bondo are stock features. Technically possible, but... no.
Last edited by Ziyyigo-Tipyigo; 09-03-2011 at 02:47 PM.
I said that you don't know how the code is written. Which you don't. Also, I don't think "decompiling" means what you think it does.
I never said they were built from the ground up. The code is not the limitation in may cases. All of the things I listed as desired improvements are Limited by the PS2 Hardware, not the PS2 code.
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