This is your problem right here. Your sentimental attachment to one particular job is preventing you from seeing the big picture, which might be understandable in an MMO where working on a job means focusing on it at the expense of others. FFXI's biggest strength is that mastery of one particular job means one tool in a potentially much larger arsenal.
Whether that's better or worse than the prevailing MMO strategy of "pick a job and min/max the hell out of it", I can't say, but I've always thought the whole point of Abyssea was to encourage players to explore flexibility by making each successive trip to 90 on a new job easier than the last. I'm pretty sure SE wants you to have 6 jobs and switch between them as necessary. I think everything should have a niche (and I think DNC's is soloing, which is valuable in itself) and the danger is one job being so good its role that there's no reason to play a different one, which is why I think WHM needs a heavy nerf. Like, a "get rid of cureskin completely" level of nerf.
Because doing so would come at the expense of job-switching itself. FFX-2's job system was awesome until I unlocked Dark Knight and Alchemist, which were so much better than anything else I never bothered to switch jobs again.Now basically what im say is. Why not give ppl the option of playing that job and still be as capable as if they were to come said ideal job?
This was either because other FF games had jobs that were intentionally OP as an endgame reward or were just generally so easy that it didn't especially matter what job you played.I understand that in some cases a change of job is in order but like in most other ff games if not all of them there were always ways of making a strong combo with said desireable job, if you catch what im saying.
For the record, I don't think FFXI has ever really been difficult enough to shut certain jobs out completely; you can't tell me that endgame content designed for up to 18 people to participate but routinely completed by 6 or fewer is difficult.
WHMs could not stake a serious claim at being FFXI's best healers until the Afflati were introduced.Whm will never, NEVER be replaced as a healer. I mean whm has always been a main healer and its only right that a whm more than likely if not always be in need. I think whm should be left as it is and just enhance other jobs to do better, but still not as good as whm.
Barspells and Raise Machines until the sun goes down, baby.
Dancers do not need a stronger party support buff than Haste Samba, and having no defensive debuffs is the only thing keeping us from being Ninjas-with-a-5-Minute-Cooldown-Invincible before Waltzes are even taken into account.I may be contridicting myself some where here, but anyway my bottom line is make dancer a stronger option in party support and defensive debuff to make us a viable option to bring. I dont want to see all my blood, sweat, and tears just fade away before my eyes because of what seems to be the only way of doing things.


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