Quote Originally Posted by Return1 View Post
A lot of people seem to want to pitch relic fixes without actually having relics.

The single hit nature of Relic WSs is a boon, not a shortcoming. This means we can virtually ignore accuracy altogether, adding more WSC mods. Having +1 to fTP is essentially the same as adding an extra hit as well, disregarding the extra tp per hit, it's actually better.

The +25% damage to Relic Weaponskills last upgrade was amazing and closed the gap significantly. In fact, for some noncrit WS Empyreons, the Relics are pretty even, maybe even slightly better. A nice benefit of adding a 1.25 multiplier to the end is that it boosts DA/TA/QA procs, and SE damage for DRKs, whereas a straight fTP boost wouldn't affect those.

If SE at very least adds a 1.50 multiplier Relics should catch up significantly in WS damage, but either making all WSs capable of crits or 1.75 multipliers would make Relics worth it again.
This is assuming that relic Weaponskills actually get an accuracy bonus. From my experience... They don't. Relic Weaponskills are painfully underpowered in nearly every way... It's infuriating because we've been promised a "fix" for nearly 7+ years, and the closest we've gotten was a 25% bump to what in most cases would be considered mediocre damage to begin with.